Unreal Engine Batman Arkham #16a: Better Ragdolls and Batman Begins Skin update

Unreal Engine Batman Arkham #16a: Better Ragdolls and Batman Begins Skin update

Idk why I haven't done these shorter uploads that focus on a single thing for a while now, but since I did some big improvements on the enemy ragdolls and fixed the strangely skinny legs of the Batman Begins suit I might as well showcase these two things now. The legs thing was also mostly the product of me being a bit too laser-focused on the upper body, so I've also used the opportunity to add some minor extra detail there. I've also done some adjustments to the cape physics with the Begins suit specifically (yes, the cape physics parameters vary on a per-skin basis thanks to me having made a bunch of different physics assets that produce different behaviours depending on what I want for that skin). Also for those that havent't seen my community post about the Begins suit: I wasn't going for 100% accuracy (that'd be boring lol, always more fun to do my own spin on something), so most of the differences are intentional to make this more of a refit-version of the Begins suit, since I felt like some things just make it look better/more interesting than the original. Btw. excuse the fact that there might be a rare instance of missing animations on (floor-)takedowns in this video, this is because I'm kinda in the middle of overhauling the enemy pawn class and am replacing a lot of the systems behind takedowns and their animations to clear the way for different playable characters, so naturally things like to break in the current state. FAQ: https://rre36.com/blog/arkham-unreal-faq Blog: https://rre36.com/arkham-unreal Support me on Patreon:   / rre36