Welcome to Dark Souls. This run will be semi-blind. I have played up until the 4th boss of the game. Everything up until there should be a cakewalk (hopefully!). I am going to try and finish the game before the second one comes out next month some time. I plan on recording that as well. Dark Souls is categorized as a third-person RPG. The core mechanic of the game is that it uses death to teach players how to react in relentlessly hostile environments. Dark Souls takes place in a large and continuous open world environment. Players are able to travel to and from areas and explore various paths, although certain prerequisites have to be met in order to unlock certain areas. Scattered throughout the game world are bosses and creatures of varying types that must be defeated. With each enemy killed, the player will receive a relative amount of "souls" which act as both currency and experience points. Central to Dark Souls are bonfires. Bonfires are scattered throughout the world and function as resting hubs and save points for the player. While resting, players can level up and repair their equipment, among other things. Resting at a bonfire is restorative and all but necessary for progression in the game. However, resting at a bonfire causes all of the previously defeated enemies of an area to come back to life, save for bosses and mini-bosses. Another important aspect of Dark Souls is the "humanity" system. There are two states of being in the game. While in "human" form, the character will appear human with healthy skin. Being human opens the online portion of the game, allowing for the summoning of allies and the invasion of other players, while also benefiting players with minor increases to their character's stats. However, every time a player dies in human form, they will enter "hollow" form, where they appear as a walking muscular system without much skin. In order to retain their status as human, players must consume a "humanity" and visit a bonfire. Humanities can be acquired for defeating certain enemies or by obtaining treasures. If no humanity is available, players are still able to progress in hollow form. Death in either form results in the loss of all carried souls and humanity. Players will subsequently spawn at their most recent bonfire with one chance at visiting the location of their death and recovering all lost souls and humanities. If the player dies before this is accomplished, the items are permanently lost. Although being a human is a prerequisite for most of the online play, there are still certain functions that occur no matter what state a player's character is in, so long as the game is connected to the internet. Whenever the game is connected to the internet players can toggle "blood stains" to view the deaths of other players in the area. This can be beneficial in learning about traps or hidden enemies. Communication between players is deliberately limited. If the player is in "party chat" on the Xbox 360, the game will set itself to offline mode. On the other hand, private chat between two players at a time is allowed. Other than character gestures, the only other communication players have with one another comes by way of "Orange Soap Stones," which allow players to write limited messages that can be read by others in the same area. Sometimes these messages will be deliberately misleading, which adds to the immense difficulty of the game. Some areas of the game have been designated unofficial Player vs. Player (PVP) hotspots by the community. In these areas, it is common to find hundreds of players either invading or waiting to be invaded, in order to engage in one-on-one duels. "Dark Souls walkthrough part 26" "Dark Souls walkthrough 26" "Dark Souls part 26" "Dark Souls walkthrough" "Dark Souls playthrough" "Dark Souls gameplay" "Dark Souls review" "Dark Souls part 26" "Dark Souls Ending" "Dark Souls End" "Dark Souls lets play" "Dark Souls part 26, today" "Dark Souls part 26, this week" "Dark Souls part 26, today" "Dark Souls part 26, this week" "Dark Souls Ending" "Dark Souls End" "Dark Souls lets play" "Dark Souls gameplay" "Dark Souls playthrough" "Dark Souls Last Boss "Dark Souls commentary" "Dark Souls bonus scene" "Dark Souls after credits scene" "Dark Souls all cutscenes" Dark Souls part 26 Dark Souls Walkthrough part 26 Dark Souls part 26 Dark Souls part 26, today Dark Souls, this week Dark Souls part 26, today Dark Souls Walkthrough part 26, this month Dark Souls gameplay Dark Souls Ending Dark Souls End Dark Souls Last Boss Dark Souls commentary Dark Souls all cutscenes Dark Souls full movie