Added code to apply rotations to points on the rotating background layer. This allows hitboxes and sprites to move with the background as it rotates. Rotation values are pre-calculated and the speed is pretty good. I'll need to try adding the second rotating ship. Graphics mostly made with Pro Motion NG 7.2.8.0 (explosions generated w/ Blender) Code written with SGDK 1.80 Sega Genesis emulation using BlastEm 0.6.2 A slightly newer version of this code is up at GitHub https://github.com/radioation/SGDKRoc...