Disclaimer: I'm not affiliated with Capcom or Resident Evil. Resident Evil is owned by Capcom and this is not a game endorsed or licensed by them. This is my own game engine running with the original game assets and not a port or edit of the original game. The purpose of the engine is to allow survival horror games to be made more easily on the console. This work is not distributed. Prototype engine using RE2 data: Reworked the code to use a job system, now code is cleaner and jobs are balanced between SH2's (performance suffered a bit but not major). We now support doors! Masks now are loaded per camera and copied directly, there is no buffer anymore (and its faster!) Reworked the bss2bmp exporter to identify TIM's better