Division 2 | TU13 | Invisible Hand Exotic Bighorn AR DPS Build Solo Heroic PvE Gameplay

Division 2 | TU13 | Invisible Hand Exotic Bighorn AR DPS Build Solo Heroic PvE Gameplay

Expand for Loadout & Notes on build. Mask - Grupo | Crit Chance / Weapon Handling | Crit Damage Mod Chest - Belstone | Obliterate | Crit Chance / Crit Damage | Crit Damage Mod Backpack - Ceska | Vigilance | Weapon Handling / Crit chance | Crit Damage Mod Gloves - Fenris | Weapon Handling / Crit Chance Holster - Fenris| Weapon Handling / Crit Damage Kneepads - Fenris | Weapon Handling / Crit Chance Primary - Invisible Hand | 2 Accuracy Mods & 1 Crit Chance Mod Secondary - Bighorn (If you don't have a Bighorn, a shotgun like an M870 or Scorpio would also be good and take advantage of the tighter spread with the amount of weapon handling on the build. A rifle like the M1A CQB or M1A Classic would also be good.) Specialization - Gunner Skills: Fixer Drone & Riot Foam Notes & Thoughts: I started off wanted to make a build revolving around the Invisible Hand. It has good damage and with it's Named perk, pretty good Rate of Fire. However, since it's an AUG class AR, it has less then desirable recoil. To fix this, I loaded up on Weapon Handling through gear attribute rolls and 3pc Fenris. Bighorn also benefits from this amount of weapon handling quite a bit and actually feels good to me to use. This setup makes any AR, no matter the default recoil into a laser beam. Although I feel the Invisible Hand and Bighorn feel the best for me because of it's balance of Damage and Rate of Fire. Carbine 7, Honey Badger, and G36 also feels pretty good. But really any AR felt good from testing. Rounded out the the rest with Belstone for some armor regen (helps heal up chip damage) and Grupo with Crit Chance and Damage rolls along with Obliterate and Vigilance for the Damage. Ended up using 2 Accuracy mods on the weapon itself for more handling. Normally, Crit Chance mods are more ideal, but I wanted more handling for the Invisible Hand and I was already at max with the gear rolls. Even with the lower Crit Damage, TTK is still pretty good, plus now my gun is a laser beam and has a fast reload. With other ARs that already have better accuracy/stability; crit chance mods can be better to allow you to swap some Crit Chance rolls on the gear to Crit Damage. Gunner for more weapon handling and the armor on kill for some sustain. Fixer Drone provides more passive healing. Riot Foam Launcher for some CC. But the skills can also be swapped depending on the occasion. Belstone and Grupo have the most flexibility so those could be swapped for Fox's Prayer, Coyotes Mask, Memento, Contractors Gloves, Improvised Pieces, etc depending in your personal preference. Timestamp: 0:00 Intro 0:05 Build Snapshot 0:10 Gameplay Starts Opening Section - Gear Loadout in Description 1:32 Underground Bay - Gear Loadout in Description 4:10 Control Room 5:05 Control Room (Bighorn Gameplay) 6:49 Short Hallways 7:19 Short Hallways (Bighorn Gameplay) 7:49 Generator Room (Bighorn Gameplay 8:57 Cafeteria Room 10:43 Archive Room (Robodogs) 11:49 Walkway with Heavy 12:09 Boss Room 12:45 Outro