Giant Koopa Shell Cave model in NSMBU Public Release! (See Description for Info)

Giant Koopa Shell Cave model in NSMBU Public Release! (See Description for Info)

So..., here is my port of the Giant Koopa Shell Cave model from NSMBW. Why a port, you may ask? This is because the Giant Koopa Shell Cave actor (alongside with a few others leftover from NSMBW) has the code leftover for it, it just crashes due to the models missing. It's not a perfect port, but its decent enough I'd say. I also included the invisible slopes tileset I used for the shell collision that I had to make myself since NSMBU doesnt have one. Put big_shell.szs in content/Common/actor of your NSMBU rom. Then, import the tileset file into the 4th tileset slot with the Miyamoto Level Editor. Download: https://drive.google.com/file/d/1zwZy... Please read the README.txt file.