TUTORIAL: How to use GitHub Copilot AI in Unity Engine with Visual Studio

TUTORIAL: How to use GitHub Copilot AI in Unity Engine with Visual Studio

Learn how to integrate AI (GitHub Copilot) with Unity Engine and Visual Studio using the AI Game Developer MCP plugin. This tutorial covers everything from setup to usage, enabling you to leverage AI for Unity development. 🔗 RESOURCES • AI Game Developer Plugin: https://github.com/IvanMurzak/Unity-MCP • Join Discord:   / discord   • Unity Download: https://unity.com/download • Visual Studio: https://visualstudio.microsoft.com/vs... • GitHub Copilot: https://github.com/features/copilot In this tutorial, you'll learn how to: ✅ Set up Visual Studio for Unity development ✅ Install and configure Unity Editor ✅ Integrate GitHub Copilot with Unity ✅ Install the AI Game Developer MCP plugin ✅ Configure the MCP server and tools ✅ Create custom AI tools for Unity ✅ Optimize AI context for better performance ✅ Use AI to manipulate Unity scenes, create scripts, and run tests 📚 CHAPTERS 0:00 Introduction 0:13 Requirements and Setup 0:17 Installing Unity Engine 0:35 Downloading Unity 0:45 Creating Unity Project 0:59 Setting up project folder 1:14 Selecting Universal 3D template 1:27 Choosing Unity version 1:36 Explaining the connection chain 2:01 Opening Visual Studio 2:14 Important folder location tips 2:52 Selecting correct Unity folder 3:07 Installing GitHub Copilot 3:42 About AI integration options 4:10 Installing AI Game Developer 4:24 Downloading the installer 5:03 Importing the package 5:36 Package Manager overview 6:09 AI Game Developer installed 6:49 Configuring MCP settings 7:54 Creating MCP configuration file 9:09 Setting up mcp.json 10:54 Configuring Visual Studio settings 11:24 Testing the connection 11:43 Enabling AI tools 12:00 Tool optimization tips 13:01 AI context and memory explanation 13:38 Using GPT-4o mini 14:21 Agent mode setup 15:22 Launching MCP server 16:05 Testing AI commands 16:27 Creating game objects with AI 17:00 Connection confirmed 17:25 Understanding AI capabilities 18:00 Creating floor cube 18:17 Creating primitive objects 19:21 AI executing commands 20:20 Creating rotation script 21:47 Testing the script 23:12 Context management tips 23:43 Creating new windows for tasks 24:40 Keeping context clean 26:40 Creating shaders and materials 28:04 Tool configuration importance 29:01 Retrying after errors 30:12 Choosing smarter models 31:01 Context optimization 32:27 Creating silver material 34:11 Creating cartoon outline shader 35:00 AI Game Developer full access explanation 35:48 Roslyn compilation feature 37:25 Script execution capabilities 38:18 Results review 39:05 Conclusion ⚡ PRO TIPS 1. Keep context clean - start new chats for different tasks 2. Disable unused tools to free up AI context 3. Use Gemini 3 Pro for complex tasks 4. Provide detailed technical prompts for better results 5. Check available tools with "What tools do you see?" #Unity #GameDev #AI #GitHubCopilot #visualstudio #UnityTutorial #AIGameDevelopment #MCP #GameDevelopment #CodingWithAI #unityengine #aitools