I like Gustave, sure am glad he's absolutely the main character I've already got the next part filmed and semi edited, it should be up monday. #clairobscur #sandfallinteractive #clairobscurexpedition33 #expedition33 #gaming #rpggames #gameplay Clair Obscur: Expedition 33[a] is a 2025 role-playing video game developed by French studio Sandfall Interactive and published by Kepler Interactive. Taking place in a dark fantasy Belle Époque setting, the game follows the volunteers of Expedition 33 who set out to destroy the Paintress, a being causing the yearly Gommage, erasing those above an ever-decreasing age. Played from a third-person perspective, the player controls a party of characters, exploring areas and engaging in combat. Coupled to its turn-based mechanics are real-time aspects such as quick time events and timing actions in combat. The developers sought to create a high-fidelity turn-based RPG, which they felt had been neglected by AAA game developers, and took inspiration from Japanese RPGs such as the Final Fantasy and Persona series. Development began with Unreal Engine 4 but later switched to Unreal Engine 5, providing various rendering improvements. Clair Obscur: Expedition 33 was released for PlayStation 5, Windows and Xbox Series X/S on 24 April 2025.[1] The game received critical acclaim and was a commercial success, selling one million units within three days of release. Gameplay Clair Obscur: Expedition 33 is an turn-based role-playing game with real-time elements. The player controls a party of Expeditioners exploring a fantasy world. As the player navigates a overworld and various areas, they can engage enemies to begin a turn-based combat encounter. On their turns, players select whether to use an item, attack an enemy to gain Ability Points, or spend accumulated Ability Points to use one of six equipped Skills. When using a Skill, the player can complete a quick time event for improved effects. During enemy turns, the player can dodge, parry or jump over attacks in real time to avoid damage. Parrying is more difficult than dodging, but rewards players with Ability Points and the opportunity to counterattack. A stamina system allows players to "Break" enemies, temporarily stunning them. As players progress, the game introduces new attacks and parries including Gradient Attacks, Gradient Counters, and Gradient Skills. If the combat party is defeated, players can call in their reserve characters to continue fighting. Combat ends when either side has no remaining combatants. Each character has unique Skills, weapons and gameplay mechanics. For example, the mage Lune generates elemental "Stains" with each Skill she uses, which can be spent to power up her other Skills. Meanwhile, the fencer Maelle switches between Stances which alter her Skills, damage and defense. Players further customize their characters with equipable "Pictos" and "Luminas" which add various beneficial and/or negative effects. Combat encounters reward the player with experience points, a tradable currency called Chroma, and upgrades such as Pictos and new weapons. At checkpoints known as Expedition Flags, players heal their party, restock items, and allocate attribute and skill points earned as characters level up. Resting at an Expedition Flag respawns most enemies. The game has multiple difficulty options and a New Game Plus mode.