PVZ BFN 80s Action Hero (Turf Takeover, Preserve Pasture, No commentary)

PVZ BFN 80s Action Hero (Turf Takeover, Preserve Pasture, No commentary)

Upgrades: Super Payload (4) (Honestly if you can master those angles this upgrade can be ridiculous... You don't even need to hurt people that much tbh, all you need is for you to mark them, and hit those rockets and voila ! You get yourself some free charcoal for your chimney...) Leg Day (2) (So much speed ! Honestly you just kinda feel addicted to this upgrade after a while... Like I just can't see myself playing 80s anymore without this... Or at least I won't be having fun while I do so...) Refreshing Revives (1) (Nice filler upgrade, although 80s doesn't quite need it unless you're going for a bunch of rocket rides, his cooldowns are pretty short... It's still going to be more valuable than rough patch though...) Man I don't know what plant foods those guys took at the end of this match but I want some... Like seriously we were all over these guys at the start of the match, and then I get completely Shreked at the end... I mean come on man, every time I try to do something I get an oak a pea or a nightcap in my back outta nowhere and it made me sad... I mean I know pushing gargs is important but come on, if you're just gonna stand next to it all the time and get hoarded to your death like sheep, you might as well just do nothing... There's a reason why zombies need to push really far into plant spawn on this last point, you should rather deal with the plant's assaults far away from the garg. Rather than letting plants deal damage to everything at once, on your way to the pickle shower... Apart from this endgame fiasco, this match was actually pretty fun...