Majora's Mask - 6 Day 17 Mask Run - P10 - The big bonehead chase

Majora's Mask - 6 Day 17 Mask Run - P10 - The big bonehead chase

Still not much I can do about the Hyphy Movement, the San Francisco Bay Area residents who prove that it doesn't deserve to be called the "Yay Area", the shallow girls who would say "wanna suck my pee" just to mock me, and the Oakland rioters. But I thought I'd show you something: the Majora's Mask 6 Day Run with 17 non-transformations masks collected. I could have even pushed it to the potential maximum of 18 with save scumming and the time saving tricks I didn't learn about until after recording this, but oh well. And the reason why I don't do the first 3 Days on video is because it would get tedious, even if I could use the Deku Playground for rupees reliably instead of the Laundry Pool's 5 Rupee box. Link enters the graveyard near where Shiro is, and encounters a big skeleton. Using the Sonata of Awakening, Link awakens the big skeleton, who proves to be less than cooperative, as he tries to run away, and uses Stalchildren to provide power for the flame barriers that are around to stop Link. Link fails to catch up the first time, but the second time, Link, in the form of Captain Darmani Jay Goron as usual, manages to catch up, allowing him to fight.... *Miniboss: Captain Skull Keeta (15+9 HPs, weak VS Goron Punch) Keeta has a very simplistic attack pattern of trying to claw at you, which is easily shielded. Once he's blocked, counterattack, then block the inevitable claw attack. Once Keeta is down to 9 HPs, he will counterattack by jumping and then ground pounding. He jumps too high and ends up in a prime position for taking Darmani's punches. After Keeta has had enough, he explains himself to Link, and then removes the fire surrounding the treasure chest, which seems to be unreachable, but a well angled roll jump is all that's needed to reach it and get its contents: the Captain's Hat. This lets Link talk to the Stalchildren, such as the ones walking around a tombstone that he has opened, which he can only do on Night 1. In the exposed grotto, Link finds a room full of Keese, easily fooled by the Stone Mask, and some torches to light with a lit Deku Stick. Link lights these torches and then finds a suit of armor. Something tells him this suit of armor is going to be bad news.