0:00 Intro 0:45 Worst Fail 1:32 Completion 4:23 Attempt Count & Statistics 10:33 Level 22 - Dash Bonus Completion 13:00 Viprin Part Fail Compilation I would like to thank everyone who voted in the Community Tab for my 1000th demon. This was the level that won, and I have beaten it and uploaded it accordingly. Demon: Supersonic Creator: ZenthicAlpha Attempts: 12,254 This level would give me my 1,000th demon, my 15,000th user coin, and ultimately my 105,000th star. Back in early 2022 when I started this level, I originally intended for this to be my 99,990th Star so that I could do a secret level for 100K Stars but unfortunately I had to rush that milestone so I postponed this until 105K Stars. With all this in mind, I wanted to test myself and beat my first insane demon. I asked my YouTube audience which insane demon I should beat, and Supersonic was by far the most popular choice. As a result, I started playing this level some time around March 2022. It wouldn't be until December 22, 2023 that I would finally beat this monster of a level. I really gave up attempting this level after May 2022 because I couldn't make it to the dual with any consistency. It wasn't until Update 2.2 was released on 12/19/2023 that I decided to give it another shot. I spent three straight days grinding this level five hours per day and was able to complete it in about 2,500 new attempts. I will separate my thoughts on the level into each of the Megacollab Parts: Glittershroom (0-6%): Tricky Ship Part. I wouldn't be surprised if a majority of my attempts in normal mode died here. It gets consistent if you're doing a long play session. Jeyzor (6-18%): Wave Part is easier than it looks and I rarely died to it. It complements Glittershroom part's well in the sense that I tended to do worse on this wave the longer my play session went on. The UFO Part did kill me quite a few times but once you learn the click pattern it becomes very consistent. Sumsar (18-26%): By far the easiest part of the level. Tragically, I had a copyable starting in this part at 22% and managed to do a fluke 22-100 run off camera in April 2022, but I couldn't regain that consistency when I started playing in normal. Xcy7 (26-36%): The first "skill-check" in the level. First you have a very tight ball part with some precise orb timings and a tight ball corridor. This ball part was the first part that killed me a ton in normal mode. Then you have the infamous wave part. This wave took me a long time to get consistent at as it has some of the tightest spaces of the entire level. What makes it really hard is the vertical screen transition from the ball part, this transition tended to throw off my click pattern on a lot of attempts. By the time I beat the level, I could do this part every attempt but it always felt like I got lucky when I passed it. I would occasionally miss the coin; thankfully I got it in my winning attempt. DaddePro (36-51%): In my opinion, the hardest part of the level. First you have a tight triple spike jump which might be the most precise timing in Supersonic. I would die to this jump about 30% of my attempts in normal. Then you have a slow ship part. It's harder than it looks, but it's still one of the easier parts of the level and I raged every time I died to it. The cube part has deceptive timings and was also rage-inducing. The second slow ship was the first mental block part for me. In 2.1 I died to this part 90% of my attempts at it. In 2.2, I died to it about 50% of my attempts at it, so maybe the physics changes helped me here. The wave is easier than it looks but I died to it many times in normal. The fast ship before the dual is also easier than it looks but I tended to die to it due to stress. Evasium (51-65%): This dual has the jankiest gameplay of the level and took me forever to learn, but I only died to it a few times in normal mode. The ball dual is definitely the harder part of the dual as it requires faster tapping. It gets consistent with enough practice, but stress can cause deaths here. Gboy (65-73%): Possibly the most infamous part due to the transition from the dual being very inconsistent. I died to this ship about 50% of the time I made it in normal mode and every time I passed it I felt lucky. Thankfully the UFO is much easier. ZenthicAlpha (73-78%): The easiest wave part but stress can cause some deaths. Thankfully I got the coin here on my winning attempt. Viprin (78-100%): The most stressful part of any level I've played. The memory ball requires the most practice, but once you learn it, it's super consistent and it gives you time to relax before the ending. The cube is the most evil part of the level - it has incredibly precise timings in quick succession and I'm thankful I only died to it 8 times. The ship is similarly evil. Ranking the parts from hardest to easiest: 1) DaddePro 2) Xcy7 3) Gboy 4) Viprin 5) Evasium Considerable Jump Here - 6) Jeyzor 7) Glittershroom 8) ZenthicAlpha 9) Sumsar