No Man's Sky - Extreme Permadeath (No Ship Multitool HUD start) Day 1

No Man's Sky - Extreme Permadeath (No Ship Multitool HUD start) Day 1

The objective of this No Man’s Sky challenge is all about survivability, endurance & resource management especially in the opening hours of this challenge. Opening spawn & RNG will certainly influence every attempt. Game mode settings: Permadeath, maximum difficulty in every field & tutorial missions ON. Save must also be locked. Here are the rules: No starter multitool, starter ship or HUD for the beginning portion Turn OFF your HUD upon spawning in. You will have to do this every time you load into the game until you have access to your Radiant Pillar. You cannot interact with your ship in any way (until you find/buy another ship) You must melee for all your resources. Your multitool is completely off limits. (Until you find/buy another multitool) Upon finding/buying a multitool you are now allowed access to ONLY the starter pistol for the duration of this challenge. You now have full access to this starter pistol, mining laser, scanner, weapons & terrain manipulator. You may strip weapons, tools & mods off any other multitools you find or buy & install them on the starter pistol buy you cannot use those other multitools for any other purpose. Upon finding/buying a ship you are allowed access to your Radiant Pillar & you can finally now turn on your HUD for the remainder of this challenge. Do Not enter this ship for any reason! Doing so will alter the beginning questline where you repair your ship. Now you must backtrack to your Radiant Pillar & finally begin a typical Permadeath story playthrough. Upon reaching the location of your Radiant Pillar chances are your ship will not be there. Wait for the game to make an autosave or save at a local beacon. Reloading your game from this position will allow you to summon your Radiant Pillar at its intended spawn location. You may strip any weapons, tools & mods from any other ships you found or bought but you can only use the Radiant Pillar for this challenge. You can however use any other ships for extra storage if you choose. You are not allowed to fly any other ship except for the Radiant Pillar. In order to scrap ships you must swap ships & teleport to the space station via the anomaly only. Your Radiant Pillar should replace the scrapped ship. The following missions need to be completed for this challenge: Awakenings Alone Amidst the Stars Ghosts in the Machine A Leap in the Dark The First Traveller Patterns in Time 16 / 16 The Purge New Beginnings (just getting to your ship) Completing these missions completes the challenge. Getting to your ship & making a save is the end. Banned components for this challenge: No Duplication of any type (resources, Mods or any other items) No save scumming for mods or resources. (Warping from a system & returning is allowed via ship or space station teleporter) Resources that naturally respawn when traveling away may be farmed (curious deposits, metal fingers etc.) No base teleporter in any base (this includes freighters) You are allowed to build a teleporter in your 1st base to advance the Base computer archive quest but must be deleted after powering it. It cannot be used at all. The only teleporters allowed are space station & Anomaly teleporters No glitching for resources. Glitch building is allowed but you must have the resources required to build anything. Freighters cannot be used for warping but can be summoned into systems. (Radiant Pillar is your only means of travel in this challenge) Full rules here: https://docs.google.com/document/d/1z...