Modeling, Unwrap & Texturing Stylized Gun - Part1 [Modeling]

Modeling, Unwrap & Texturing Stylized Gun - Part1 [Modeling]

In this video I show you how to model a Stylized Gun in Autodesk 3ds Max. Download all the original scene files on my Patreon page:   / 40598309   You're a Game developer, or you're starting to mess with Unity, or simply are you a big fan of games?And don't want to spend money on high quality assets? You can visit the Unity Asset Store and get these TOP FREE ASSETS Bundles that will make the process of designing your game more rewarding (and certainly more cost effective). Get your FREE assets here: https://bit.ly/31lC4wV Follow me: Artstation: https://www.artstation.com/ninashaw Behance: https://www.behance.net/ninashaw/ Facebook:   / ninashawcrea.  . Pinterest: https://www.pinterest.pt/ninashawdesign/ Dribbble: https://dribbble.com/ninashaw Instagram:   / ninashawdesign   Thank you all for your support. If you have any questions please don't hesitate to contact me: [email protected] Here’s a list of some of my Main Hotkeys in 3dsMax: B – Bevel CTRL+C – Copy CTRL+V – Paste CTRL+Z – Undo Z - Zoom C – Connect ALT+X – See-Through F – Front View T – Top View L -Left View P – Perspective View Q- Select and move W- Select and rotate E- Select and scale SHIFT+R - Repeat last command G – Hide Grids Toggle M – Material Editor Toggle F3 – Wireframe View Mode F4 – Edges Shaded View Mode S – Swift Loop R – Regularize Edge Loop (Script) A – Ring CTRL+A – Select All CTRL+I – Invert SHIFT+S – Stitch (Uv’s tool) 1 – Select Vertices 2 – Select Edges 3 – Select Border 4 – Select Polygon 5 – Select Element --- A small reward will show me that you love what I am doing, and I will keep creating FREE tutorials for you. Thank you for your support! https://bit.ly/3bp1KeU --- AFFILIATE DISCLOSURE: This video and description may contain affiliate links, which means that if you click on one of the product links, I’ll receive a small commission without any costs for you. I won't put anything here that I haven't verified and/or personally used myself. #Autodesk3dsMax#SubstancePainter#Stylized