A short illustration of my rig automation for biped characters in games and feature films. The code is written in Python. There's also a MEL version. 👉For more of my 3D work, check out http://www.jumanawork.com/3d 👉For any queries or questions, contact me at [email protected] Rig features: *FK/IK spine, legs, and arms *Stretchy IK for spine, legs, and arms *Feet have six pivots for rotation, each *Fingers have FK controls and attributes for poses *clean skeleton for baking *Main Control translates and rotates the whole character *Global Control translates, rotates, and scales the whole character. Scale is uniform (all axis)