This is part 2 of 4 in which we will bake lighting from our complex object onto a single image. In this video we fix some texture stretching by adding a new UV seam and re-unwrapping. Timestamps below. (Blender 2.90) Level 2 overview: • Create 1,000 realistic toilet paper rolls ... Previous video: • BLENDER Complex Shadow Bake (Part 1) - Ini... 0:00 - Preview & Intro 0:40 - Stretching Problem 2:30 - Mark New UV Seams 3:03 - Tip: MUST use a roll from the pile 4:50 - Unwrap 5:25 - Blender CRASHES! 6:10 - Transfer Error: Objects do not have same number of edges 7:56 - Prep the properties for baking 9:15 - Bake 9:35 - Save Baked Image 10:12 - Test Baked Image 11:24 - New Problem: Ugly Seams!!