Level Design Approaches for Solo Devs

Level Design Approaches for Solo Devs

🏥 support IGC on Patreon:   / indiegameclinic   🎮 Original full stream:    • Live Lecture: Level Design Approaches for ...   Sources: Steve Lee's Channel -    / @stevelee_gamedev   Lost Relic Games on Level Design Mistakes -    • System Driven Level Design (My Biggest Mis...   Ed Kay's GDC talk on Level Design as a Solo Dev:    • Moving Mountains: Speedy Level Creation as...   Ali Youssef's Blog on Level Design Basics pt. 1: https://gamedev.dou.ua/blogs/level-de... pt. 2: https://gamedev.dou.ua/blogs/level-de... John Romero's Level Design Tips/Rules: https://www.helldoradoteam.com/2018/1... Tim Cain on Game Production Stages (inc. "Beautiful Corner")    • Game Production Stages   Indie Game Clinic on Environmental Storytelling:    • Environmental Storytelling Explained [Stra...   Key Moments: 00:00 what this talk is and isn't 01:08 practice level design without making a whole game 02:41 level design is not environmental art 04:10 why we greybox 05:38 why indies develop bad habits 07:15 strategies for avoiding the pitfalls 08:28 content planning your levels 09:35 how to interpret other designers rules 12:37 how do your level design rules relate to player experience? 14:23 the only universal game design advice is psychological 15:38 the 3 modes of level design thinking 18:18 how to interpret component-oriented level design tips 20:00 inspirational outro