Part 3, I'll go through modelling the legs. Same deal as the head and torso, we want to get a good general shape of the mesh. I also go through some tricks that people tend to miss when it comes to the knee caps as you need to take into account rigging. As usual, try to be loose and resist the temptation to add too much detail like clothing creases. The main aim is to get a good base mesh and the consequence of staying loose is that that adding detail later will be a breeze. Navigate the tutorial series in the playlist: • Character Tutorial Series 1