OBJ file loading (Sponza) - Luz Engine #5

OBJ file loading (Sponza) - Luz Engine #5

After spending a lot of time studying about Vulkan descriptors I finally made some improvements on my engine. Now I can render multiple objects with different textures and transformations. Nothing better to show off this than the classic Sponza scene. Source code: https://github.com/hadryansalles/Luz Twitter:   / hadryansalles   Blog: https://hadryansalles.github.io/