Assassin's Creed Mirage has a fairly simple movement system that you can get a good understanding of in a few minutes. With this in mind, Baghdad's density allows the basic movement of the last few games to shine in more situations than you'd commonly see before. More smooth walls, combined with higher density and closer objects mean more eject opportunities, including some height-gains and a few climbs that would be impossible without them. It's not even close to AC1-Rev, but there are a handful of scenarios where knowing the rules of movement will actually help meaningfully. If I had to name the most crucial change Mirage makes from previous games, it's that we can now detach / freefall off a wall without automatically grabbing back on, which is something we haven't been able to do in almost ten years. This makes releasing a wall, falling almost to the bottom, catching a handhold and ejecting away the fastest way to descend the sides of tall buildings again. Scope in Gaming's Slopes Video • AC Mirage New Movement Info (Parkour) 0:00 Intro 0:20 Sprint: Default or Hold 1:11 Parkour Up 1:32 Parkour Starters 1:54 Ejects and Dismounts 3:08 Wall Release and Catch Ledge 3:49 Vaults and Shortfall 4:27 Slides and Rolls 4:48 Focus for Movement 5:27 Final Thoughts ▬▬▬▬▬▬▬▬ ◆ Twitch: / leokrogue ◆ Twitter: / leokrogue ◆ PayPal: http://paypal.me/LeoKRogue ◆ Buy me a coffee: https://ko-fi.com/leokrogue ▬▬▬▬▬▬▬▬ #AssassinsCreedMirage #RogueAcademy #WallDetachCatchLedge