PhysX Destruction Demo from GPU Technology Conference (GTC) Keynote

PhysX Destruction Demo from GPU Technology Conference (GTC) Keynote

Demo used during Jen-Hsun Huang's Keynote on the first day of GTC. The goal was to try and construct a wall similar to how it may be constructed on a movie set and break it apart in a realistic manor in real-time. In this scenario we chose to throw ragdolls at it to fracture and splinter bits and pieces off. The demo uses PhysX 2.8.3 and a beta release of APEX Destruction. Lighting is done using a forward renderer with 3 spotlights with everything (even the little bits that break off) casting and receiving shadows.