Controls: On Foot: X: Punch Y: Kick, (context-sensitive button) Takedown B: Crouch, (hold) Go Prone A: Climb, (hold) Run-Glide, (with RB held) Roll RB: (hold) Block, (with X) Counter LB: (hold) Gadget Selection RT: Use Gadget LT: Aim Gadget Up: Binoculars Down: (hold) Item Menu Right: (hold) Interaction Menu Left: (hold) Select Vehicle Menu R3: Use Special Vision In Batmobile: X: Switch Forward-Reverse Y: Activate Afterburner B: Handbrake A: Change Gear RB: Use Weapon LB: Use Gadget RT: Gas LT: Brake Up: Switch Gadget Down: Switch Weapon Right: Exit Car Left: Switch On-Off Engine In Batwing: X: Switch Hover-Flight Y: Exit [when in Hover] B: A: Activate Afterburner RB: Use Weapons LB: Lock-On [for Missiles], Aim [for canons, grappling hook...] RT: Gas [in Flight Mode], Upwards [in Hover Mode] LT: Air Brake [in Flight Mode], Downwards [in Hover Mode] Up: Switch Weapon-Gadget Down: Switch Weapon-Gadget Right: Put down landing gear Left: Switch On-Off Engine LS: (up-down) Go up-down [in Flight Mode] Forward-Reverse [in Hover Mode] RS: Turn left-right-up-down, Aim R3: Look Behind In Batboat: X: Switch Forward-Reverse Y: Activate Afterburner B: A: RB: Use Weapon-Gadget LB: Aim Weapon-Gadget RT: Gas LT: Brake Up: Switch Weapon-Gadget Down: Switch Weapon-Gadget Right: Left: Switch On-Off Engine Weapons/Gadgets: On Foot: Blunt Batarang: These are customizable throwing weapons, similar to shurikens, and are collapsible so that a large number of them can fit inside of Batman's utility belt. He uses them for damaging and knocking enemies. Sharp Batarang: The sharp-edged version of the batarang used for cutting rope and chains or if needed damaging armored enemies or incapacitating. Tracking Batarang: The blunt batarang with a built-in tracker that homes in on enemies. Electric Batarang: The blunt batarang with a built-in electric charge that deliver powerful electric shocks to whatever it comes in contact with. This allows you to damage enemies and stun them, leaving them unable to attack or counter. Explosive Batarang: The sharp Batarang with a built-in explosive which blows up on contact. If aimed correctly it could take out tanks and cars and blows up walls or objects. Batclaw: Batman's custom grappling hook which the grapple gun shoots out a claw shaped projectile on a retractable high-tensile cord, which grabs onto a surface. Used climb buildings and walls as well as pull in enemes. Plastique: Batman's weakened version of Semtex, a placable explosive. It can be used to blow up walls and vehicles and damage enemies. Cryo Capsule: A capsule which released cryo acid, which freezes enemies in place causing them not to attack. Flash Bang Grenade: A military-grade stun grenade used to disorient enemies or lure enemies. Smoke Grenade: A military grade smoke grenade used to blind enemies and block your movement. Thermite Capsule: A small capsule that releases thermite on impact, which burns enemies continuously and burn down walls after a time period. Dart gun: A collapsible gun that fires: Tranquilizer Darts: Darts used to knock out enemies after a brief time period (immediate if shot in the head or buttocks). Fear Toxin Darts: Darts used to distract enemies by making them see apparitions and attack anything in sight. Parylizer Darts: Dart used to stun an enemy for an extended period of time. Pacifier Darts: Dart used to make an enemy passive (not attack you) and a brief Ultrasonic Bat Beacon: A device that emits sonic waves that attract thousands of bats to Batman's location where they swarm around him. Used to create a diversion, as well as sometimes attack enemies. Items: Lock Pick: This Item is used to access locked rooms. Hacking Device: This Item is used to hack into electronic devices (computers, phones and televisions). Rebreather: This Item is used to breathe underwater or in low oxygen environments. Med Pack: This Item is used to heal your health back. Tracers: This Item is used track enemies and to listen in on conversations from afar. Upgrades: Training: Boxing: Increases punching damage by a %. Quick Hands: Increases punching speed. Kicking: Increases kicking damage by a %. Quick Legs: Increases kicking speed. Iron Body: Decreases damage taken by a %. Dash: Increases running speed. Marathon: Decreases stamina use while running by a %. Sniper: Increases throwing range by a meter. Shotgun: Increases throwing damage by a %. Baseball: Increases throwing speed. Ninja: Increases creeping speed. Caterpillar: Increases crawling speed. Invisible: Decreases rate of getting seen while creeping by a % and while crawling by double the amount. Spider: Increases climbing speed. Accuracy: Increases quickfire accuracy.