C++ OpenGL API | 4 - Program uniforms

C++ OpenGL API | 4 - Program uniforms

This video will be focusing on creating a getLocation function for uniforms, and caching them with an unordered map in C++ Editor: nvim Config: https://nvchad.com #coding #programming #codingtutorial #codingtutorials #programmingtutorial #programmingtutorials #cpp #programminglanguage #programminglanguages #opengl #graphicsprogramming #gamedev #code OpenGL tutorial, OpenGL abstractions, C++ OpenGL, C++ Tutorial, Coding, Programming, How to make games, OpenGL triangle, Shaders, OpenGL program, OpenGL graphics, graphics programming, graphics apis, graphics tutorial, glsl, glsl shaders, opengl how to make game, learn opengl, cpp, cpp programming, c++ coding, c++ programming, cpp programming, abstractions, object oriented programming, cpp oop, c++ oop, cpp object oriented programming, c++ object oriented programming, cpp classes, c++ classes, abstraction, inheritance, templates