Smooth and creative gameplay, by OneGallantPig. The goal is to be as smooth as possible, (almost) no unnecessary movement, and bring some creative concepts for each challenge map. For the first version, the idea was to use a small explosive gel on the wood panels after the fear takedown. It's useless from a gameplay perspective, but kinda cool to watch. The other goal was to run and stay constantly on the move, give a more dynamic feel. For the second version, the main concept was to jump from the building and instantly grapple back behind an enemy to initiate a silent takedown. For the last version, the main concept was to use the explosive gel on an enemy while he's shooting at us. This encapsulates the "prep time" feel of the game. This is also my personnal best time, while only walking. #arkhamknight #batman #gameplay