Pay attention to the combo numbers after I land the kick from the forward grapple. When I hit with back+3 it counts 2 hits meaning it combos. It's weird it won't allow this on a regular jump 2 but it will with a air grapple 2 but you have to press it really late to get the back+2 to combo. but thats were the 1,1,3 to air grapple set up comes in to play. The other dude recovers just fast enough to get hit with the air 2 real late. another thing 1,1,3 looks like a knock down but its not it forces a standing animation, meaning no wake up attacks or tech rolls. forcing the person to block if hes smart if he ducks or presses a button he gets hit with out having to worry about deathstrokes sword flip :P.