[lichdom:battlemage] end game with kinesis/lightning build a simple NGP portal run (tier 12). this build is pretty simple : you use a kinesis pool with mastery augments to root enemies and stack them with mastery debuffs, then you proceed with dropping a lightning AoE (or pool) for huge damage. you use an agile shield to move around with the unlimited blink. it's important to use kinesis with mastery augments, because kinesis has the special property of rooting the enemies, providing a decent crowd control on its own. the control augment is therefore unnecessary, and the mastery augment will boost the damage of your other spells by a magnitude. you get double benefits from one spell. the shape (pool) is also important : the rooting ability of kinesis is tied to a damage meter, and will break after the target takes a certain amount of damage. the pool will constantly refresh the root and the damage meter in the affected area. so even if your damage spell doesnt kill the enemies outright, they'll be re-rooted right away. it will also root and debuff enemies who enter the area after the cast, so you can hide behind a pillar or the corner or a corridor to cast it securely. for the damaging spell, you should use lightning (though fire/ice can be considered), because it can jump to additional targets, like that annoying ranged mage that stayed just out of the kinesis pool instead of following his fellow swordsmen in. shape should be AoE or pool. pool has the highest possible total damage, but AoE provides better bursts, and at one point, it will be enough to oneshot pretty much anything, so the higher total damage from pool won't really matter. also, the better bursts will help replenish your synergies faster. the delay for the trap shape to trigger is too much to bother with it for similar results to AoE shape. only use a trap if it's your only shape with decent stats/augment slots (basically, a huge flat apocalyptic chance). as for stats : for the kinesis pool, you'll want primarily charging speed, critical effect and augment slots. the more mastery you can add on it, the more damage your other spells will do. the amount of mastery is modified by critical effect, so overcharging the cast to get a guaranteed crit is generally a good idea. for the lightning AoE, you generally want charging speed, critical effect, apocalyptic effect and both flat and % apocalyptic chance (the flat apo chance being more important). of course as many augment slots as possible for destruction augments. the best two possible affixes to get on the AoE shape that i've seen up to now are "of the ruiner" or "of the earthquake". they provide a big flat apocalyptic chance. the shield stats are obviously flat and % max health, move speed, blink distance, regeneration speed. concerning synergies : kinesis-lightning is very good (it's the black hole you can see in the video - called singularity) as it covers a huge area with both a crowd control and decent damage. the second synergy you can use will be determined by your third sigil. i choose the fire-lightning synergy myself for the quick and wide damage burst it provides (supernova), but anything goes. two tips for synergies : -you can cancel the cast of a synergy by using a nova spell (that's what i do at around 4:40-4:50, as the two enemies i had left at that time weren't worth the singularity so i switched it to supernova) -if you dont want to waste singularity on a lone enemy, you can still root/mastery stack him with your targeted kinesis spell (2:05), provided you augment it with mastery.