RULES OF THE RUN -Professional difficulty -No damage -No rocket launcher -No bonus items, accessories or charms This section here is probably the most bothersome in the whole DLC. It makes more sense if you are using the Blast Crossbow with some upgrades. Without it, you have to play more carefully. The exclusive Blacktail does really well here at quickly taking enemies out with only a few rounds, though the TMP/rifle are still preferable when it comes to parasites. The worst part is the mob that spawns once you climb up the stairs. I spent a lot of time trying to figure out how to deal with them. My lack of flash grenades limited thing considerably, and I also couldn't afford to spend my hand grenades here either. I start off by taking out the first couple of enemies with the Blacktail. I'm really just stalling them until the enemy carrying dynamite comes in, because he is the most problematic of the bunch. I do what I can to either kill the enemies or at least keep them off of me until he appears, then I try to eliminate him quickly by using the rifle. Once he is gone, I go back to the earlier explosive barrel and use that to hopefully get a multikill before picking off the stragglers. The next wave of enemies will spawn once you move the first turret. When they do, I immediately throw a hand grenade up to where they spawn in from on the upper platform. Doing this seems to kill the other dynamite carrying enemy every single time. It can also kill some others or at least get rid of some of their shields. After this, I turn over to look at the corner where another explosive barrel is. I wait for the group that spawns there to gather up before detonating the barrel. I got pretty unlucky here though in that this didn't appear to kill any of them. You really want to kill as many enemies as you can through explosions because they have a high parasite spawning rate otherwise. I had some close calls, but still made it work. For the two enemies and the brute inside the tent, I lure them back over to the turret and move the turret back to its original spot. The two enemies will usually catch up to you and avoid the turret, but the brute will get hit by it. In most cases it should kill him, but if not then you will have to rifle him. When luring these enemies, you have to make sure to stay up near the tent for a little bit. Otherwise the brute might loop around and jump over the fence, skipping the turrent entirely. I like to fire a single shot at the first enemy I see to ensure they all pathfind correctly. The final part is easy. I use the last turret to kill the rest of the enemies. You could save some time here by skipping them. The rest of chapter 6 is a complete non-issue. You want to keep a hand grenade handy since it will let you take a shortcut in the chase sequence. Once I get to the merchant in the next chapter, I sell the Ornate Necklace with a four color bonus. The rest of my money is going into the shotgun, but I made a mistake here. I should have repaired my knife. Not repairing means I had to hope for a boot knife drop in the next segment. It's a minor inconvenience.