Another GDC come and gone, another Conf Grenade rolls down a hill. We're joined by bonus guest, Media Molecule's James Spafford. In the tradition of GDC episodes, this one has some slight audio wonkiness in places, so get ready for that. Originally aired March 10, 2011 00:17 — Intro - Featuring James Spafford 01:44 — Experimental Gameplay Session - This year's official sleep panel 04:19 — Failed Game Concepts - Destroying cities with milk 06:50 — Raid on Bungeling Bay - The helicopter game that is also a complex logistics simulation 08:37 — Will Wright - He'll give a lecture on the Soviet space program 10:27 — Raid on Bungeling Bay - Somehow it became SimCity 11:20 — Populous - Stumbling onto a game by happenstance 13:51 — Maniac Mansion - Not designed as a point-and-click adventure game 14:25 — Another World - Made up on the fly 16:54 — Peter Molyneux - Announcing things he shouldn't 18:49 — Peter Molyneux - Has he made the perfect video game? 19:33 — Peter Molydeux - He might actually be Peter Molyneux, that is, tall 21:00 — Will Wright - His weird, magnetic shank-bot 21:57 — B.U.T.T.O.N. - Sean's mother is a button 22:54 — Bastion - Narration 25:05 — Bastion - Calling attention to how weird it is 26:23 — Amnesia: The Dark Descent - It's a terrifying game 31:32 — Mario - It's a gritty reboot 32:10 — Super Meat Boy - It sits Sean down 32:39 — Super Meat Boy - Made while suffering severe depression 35:03 — GDC - Lighting a fire of passion for games 36:46 — Monaco - Won IGF after twelve weeks of development 40:17 — Choosing a Project - Deciding what you want to change yourself to for months 41:40 — Loom - Sean tried to pitch a Jonas Brothers game based on it 44:16 — Sean Vanaman - Invents Epic Mickey 55:34 — Community Stuff - From Minecraft servers to PAX meet-ups