I know I said that I didn't want a vid over 30 minutes long. Well, this is the exception to that. That's because half of this vid is mainly just storyline dialogue mixed with a Skirmish. 00:00 Storyline Scenes - Lots of them 09:40 Vasel Riverside Skirmish - An easy skirmish to complete in 1 turn. Only takes 3 turns just by using Rosie. I used 4 because I'm not fully efficient yet. This occurs later on in my 20 minute grind Move 1, go up from the left alley. Kill if you want, but it will waste time. Move 2, kill the ST Leader at the enemy camp. Move 3 kill the other enemy in the camp and occupy it. Had to use Move 4 to reach the Occupy Flag 12:30 Leveling Again. Mainly getting Scout and ST up. Lancer at a close 3rd. Other 2... meh. 16:50 Castlefront St. First time, so I should do an intro of what this is about. Ms. Ellet writes articles for you to read. Read them for extra Lore/Background events. The 2nd thing is when you try to exit and she asks for donation of sorts. It costs money, but these will unlock side missions for extra content and value. These surprise you because... you do it for fun. That's all. 19:40 War Cemetery. Another first time intro is needed. After a few main game mission, come back here and see if he has any new Orders to teach you. These are somewhat random, but always come up every once and awhile and he'll give them to you. They are not fixed by any order; I tested. They do cost EXP though, so make sure to save some. Some of these Orders are really powerful. 25:00 The Kolden Wildwood. Finally starting the mission. Rosie, Largo, and a Scout in the north. Alicia and ST in the south. Turn 1 - Use Rosie to take out the 2 enemies in the north enemy camp. Then use Largo to unlock the hidden path to the east the camp. Use south ST and throw a grenade to unlock the blocked path. Use this ST to takeout both of the Lancers in the east. Hide behind a tree afterwards. Should have 1 CP left. Turn 2 - Take Largo down the east hidden trail and make your way to the gate. I suggest you save before trying to kill the tank. If you killed it, quickly head back and get behind some cover. Largo not needed every again. Use south ST and throw a grenade at the ST in the south enemy camp to take them out of cover. Shoot to kill and move closer to Scout Leader. Kill him as well and take over the camp. Crouch afterwards for extra defense. Use Rosie and kill the ST Leader to the east and keep pushing toward the east. Keep going to see a hidden ST Leader to the right. Note, I should've made this easier by throwing a grenade instead. Save before ending your turn because it's hard to predict what the enemy will do. Sometimes they are stupid and sometime they are lucky enough to kill 2 of your people. Turn 3 - I used a Scout to take over the camp, but I don't this is needed unless they trigger reinforcements. Bring the South ST to the east and the North Scout to the east as well. Save again before enemy turn. I got lucky and the Ace just automatically died. 38:00 Jaeger Trigger Scene. We are almost done here. Turn 4. Main objectives is the remove the crates to the southeast, then proceed to the base without having to deal with the tank whatsoever. Bring all 3 unites for a group attack and you do need a few grenades to get the campers out of crouch. It can either kill or knock them out of the camp. Either one is fine. I used 2 grenades to get the outcome that I wanted. One grenade is needed for the crouched Scout Leader A recap of the main battle: 26:30 Scout Leader Kill 31:05 Tank Leader Kill 32:30 Scout Leader Kill 33:20 ST Leader Kill 34:30 ST Leader Kill 37:15 Ace Kill 40:35 Scout Leader Kill 42:00 Operation Complete ~-~~-~~~-~~-~ Please watch: "Beginner Early Anemoculus Teleporter | Genshin Impact" • Beginners Early Anemoculus Teleporter | Ge... ~-~~-~~~-~~-~