Play-through of Max Payne 1 [PC] Using the following mods: Max Payne 1 Complete FixPack V1.2025.1 Edition, by Darkje and collaborators: (contains HD Texture Pack by Gaiver74) https://steamcommunity.com/sharedfile... Crosshair Mod, by GamingVault: https://github.com/GamingVault/Max-Pa... I created this mod because the game's original crosshair dot was too small and almost invisible. I used assets from Darkje's 'proof of concept' crosshair mod to create my own version of a crosshair mod that makes the crosshair easily visible and useable. I have also upscaled the weapon name/text assets of all in-game weapons to make them more consistent with the font used for the ammo amount. The mod works on 16:9 aspect ratio with Widescreen Patch. I am uncertain if it will work on different aspect ratios because I haven't tested it. Link to Darkje's 'proof of concept' crosshair: https://steamcommunity.com/app/12140/... Max Payne 1 Flat Difficulty (Vanilla PC Values), by blorgblorgblorg: (removes the broken adaptive difficulty) https://community.pcgamingwiki.com/fi... Max Payne 1 Enemies and Items HD, by Sonicsyndrome: https://www.nexusmods.com/maxpayne/mo... Max Payne 1 Echo of the Past (Restore Cut Content), by idk, The Eddo, The_Silver: https://community.pcgamingwiki.com/fi... Marcomix's Real Weapons: Max Payne 1 Edition, by Macromix: https://www.moddb.com/mods/marcomixs-... Slight HUD Redesign, by Dragononandon https://www.nexusmods.com/maxpayne/mo... ReShade 6.4 https://reshade.me/#download ReShade Presets: iMMERSE: Sharpen [MartyMods_SHARPEN.fx] iMMERSE: Anti Aliasing [MartyMods_SMAA.fx] NiceGuy Lighting (GI/Reflection) [NGLighting.fx] (Adds RayTracing) Mods Mentions: Several mods required fixing conflicts between same name code files. I fixed the conflicts by merging the code so that it includes changes from both files. Several mods required fixing conflicts between same name texture assets. I fixed the conflicts by keeping the higher quality assets. The loading screens are now slow (even on SSD) because of the upscaled textures(HD Texture Pack). According to the patch notes, nothing can be done to shorthen them. Game Settings: Video Settings: Display Adapter: NVIDIA GeForce GTX 1050 Ti Screen Mode: 1920 x 1080 x 32 Acceleration: D3D Hardware T&L Options: Tab 1: Filtering Mode: Anisotropic Texture Color Depth: 32-bit Antialiasing: Off (It's off here because I'm adding better Anti Aliasing through ReShade Presets) Fogging: Enabled Sounds: Enabled Task Switching: Enabled Screen Buffers: Double Tab2: Level Geometry: High Level Textures: Medium (Required by HD Texture Pack mod to avoid exceeding available VRAM) Other Textures: Medium (Required by HD Texture Pack mod to avoid exceeding available VRAM) Detail Textures: Medium (Required by HD Texture Pack mod to avoid exceeding available VRAM) Decal Limits: High Projectile Limits: High Tab 3: Particle Detail: High Object Detail: High Character Variations: High Character Shadows: High Sound Channels: High Sound Variations: High Material Variations: High Timestamps: 00:00 Chapter 4: The Blood Veins of New York - Continued 00:23 Loading Screen 00:48 Chapter 5: Let the Gun Do the Talking 13:01 Loading Screen 13:22 Chapter 6: Fear that Gives Men Wings 23:22 Vinnie Gognitti 24:56 Chapter 6: Fear that Gives Men Wings