{ Creating for SL } Blender | UV Unwrapping & Editing

{ Creating for SL } Blender | UV Unwrapping & Editing

Part 1: UV Unwrapping & Editing This video will show how to unwrap, create and edit a UV map in order to prepare a mesh object in Blender for texturing so that you can just upload the mesh into Second Life and apply the textures you make, either in Photoshop/Gimp or Blender. This video is intended for users of the online virtual world of Second Life, although the techniques are basic and can probably be used in most situations. To learn more of the basics of working with Blender, see my past tutorials: Blender Interface & Navigation 1: shorturl.at/MN156 Blender Interface & Navigation 2: shorturl.at/nzAQV { Resources from Video } Blender: http://blender.org​ irrie's Blender UV Unwrapping & Texturing Cheat Sheet: shorturl.at/gszF2 { My Network } Contact me: http://irrie.net Trailway Learning Center: https://bit.ly/2F2ochs​ Trailway LC In-world Location: https://bit.ly/2ST4IzL​ Join the TLC group in-world! secondlife:///app/group/cb022619-0c74-25a7-e610-ba000363c493/about irrie's Video & Tutorial Suggestions - What Would You Like to See? Please let me know! https://forms.gle/F1wQFGpV5vxBSChC9