The Overload suite of suit artifacts—including Overload Bolts, Overload Rush, Recharging Overload, and Disrupting Overload—make short work of the Abyssal Scar Containment Room. Also at play in this clip is the Coilspine Shredder's Alt-Fire Cooling trait which, in conjunction with the aforementioned Recharging Overload, allows me to fire Trackswarm III more or less whenever I want. The end result? A quick, kinetic clearing of this particular Containment Room. Chapters 0:00 Round I (Bolts) 0:32 Round II (Disrupting) 0:52 Round III (Recharging) 1:11 Weapon Overview 1:22 Status + Equipment