Mass Effect 3 Beautification Project - 4K DSR RayTracing Global Illumination MXAO & Mods 2020 Guide

Mass Effect 3 Beautification Project - 4K DSR RayTracing Global Illumination MXAO & Mods 2020 Guide

Note:Yes I'm aware of the typo, but redoing an entire video for one letter can get fucked Timestamps: 00:00 Intro 00:04 Changes 00:10 ME3Tweaks Mod Manager List 00:16 FoV Mod Guide 00:22 NVIDIA Only Guide 00:28 ALOT and ALOV Installer 00:36 Notes on RTGI 00:42 Mars (Ghosting Explanation) 02:06 Citadel Alliance Dock 02:18 Normandy - Forward Guns 02:26 Palaven's Moon - Victus Conversation (Ghosting Explanation) 02:49 Grissom Academy (Switched to Detailmode=3 and expanded RTGI Lighting Bouncing) 03:04 Grissom Academy (Testing RTGI and AO settings till I got to the final number) 03:45 Citadel Presidium (Pre-Coup) 04:24 Tuchanka (Cannon) 04:56 Citadel - Refugee Camp 05:09 Tuchanka - Cerberus Bomb 05:25 Tuchanka - Kalros 06:00 N7 Satellite Base 06:43 Citadel Coup 07:35 Citadel Presidium (Post Coup) 08:24 Citadel - Refugee Camp (Post Coup) (Much higher bounce intensity) 09:23 Ark Mod 10:24 Geth Dreadnought 11:12 Geth Dreadnought (Aboard) 12:11 Geth Dreadnought (Aboard Indirect Lighting Test) 12:25 Rannoch (Jamming Site) 13:22 Rannoch (Pre Reaper - Beautiful) 13:40 Thessia (Immersive Thessia Mod) 14:17 Thessia (Ghosting) 15:26 Thessia (Combat) 16:22 Thessia (Indirect Lighting) 16:59 Outro Ghosting: Ghosting is when you move the camera and the occlusion from the previous frames is still shown, like you move your character a bit to the right while you focus on an occluded corner, you'll see that the shadow caused from indirect lightning will move a few frames later, 4 precisely. These are not direct lighting shadows, hence it's realistic and normal, since for example if you put 2 object close to each other you can see the "shadow" but it's not sharp at all since it's caused by indirect illumination. The other ghosting is MXAO in the depth buffer too. This could be fixed in a later patch of RTGI Mass Effect 3 Gamer Settings: C:\Users\%username%\Documents\BioWare\Mass Effect 3\BIOGame\Config https://pastebin.com/nV1Nqruw Edits to make: Resolution and [AppCompat] section replace with one from your config Gibbed Save Editor DLC Version by Tapek (to unlock all the Collector's Edition DLC if you do not have it) https://pixeldrain.com/u/8enbuiA4 Nvidia Profile Inspector https://github.com/Orbmu2k/nvidiaProf... Note: PCGamingWiki says change Antialiasing Compatibility to 0x080000C1 for SGSSAA but I've not noticed a difference when using enhance, you might have to when using override ReShade https://reshade.me/ ReShade Preset and Shaders Techniques Used=MagicBloom,MXAO,LUT,RTGlobalIllumination,Levels - Sort Order Might need to be changed for Optimisation https://pixeldrain.com/u/7TxiG6kA Increasing Ray Steps will improve the quality of the image but will also significantly impact your performance (so tweak this and Ray Amount of the biggest performance change, I use 3/6 or 4/9 normally) RTGI: You can buy it from Marty McFly's Patreon here   / mcflypg   but if you wanna try before you buy maybe try googling "[Request]RTGI v0.16/v0.16.0.1?" or something :P System Specs: i5-3450 3.10Ghz @ 3.7Ghz (Intel Turbo Boost) 8GB DDR3 RAM Palit RTX 2070 Windows 10 64bit build 19041