pulsar Difficulty Meter

pulsar Difficulty Meter

f you're unfamiliar with how a difficulty meter works, basically the faces represent the individual difficulty of the parts. The minus is meant for easier, and plus is meant for harder. So, for example, if a part is plus insane demon, that means it's a hard/high-end insane demon. Also, the color of the plus or minus doesn't matter. A fun Nine Circles insane demon, it has a lot of spam but the gameplay overall is pretty fun. The visuals are nice to look at too. A solid insane demon imo. My current hardest at the time of beating this: Cataclysm by Ggboy (Verified by Riot) Attempts: 4671 Attempts Worst Deaths: 70%, 79% x2, 89% Level: pulsar By: iIAkariIi ID: 36099108 Difficulty in game: Insane Demon Song used in this video:    • Mafia Pineapple - The Cosmos [FREE DOWNLOAD!]   Explanation for the difficulties: 0%-6%: Very standard cube timings, which get very consistent as you play the level more. Not that hard to learn, but definitely harder compared to the rest of the cube. 6%-11%: The timings here barely feel like timings and more like clicks which are almost buffers; almost none of my deaths were in this part. 11%-15%: Surprisingly difficult mini ship part that's hard because it's mini ship. This never really got very consistent, but overall not too bad of a part. 15%-18%: When I first watched a completion of pulsar, these clicks seemed impossible, but other than the cube, this part might be one of the most consistent parts of the level. The timings aren't as hard as they look. 18%-25%: The first part until 21% is auto; there's a really cool intro which leads into the drop very suddenly, which can disrupt your rhythm. It doesn't help that the clicks afterwards are pretty difficult. 25%-26%: Easily one of the hardest clicks in the entire level; it's basically the Poltergeist wave click, but since the object moves into place, it's almost a blind click which you just have to memorize. One of THE MOST inconsistent parts of the level. 26%-29%: Really easy part which you might occasionally crash at because of the flashing effects. 29%-32%: The wave eases out slightly when you enter this part; as long as you remember to go low, you're almost never going to crash anywhere in this part. 32%-36%: The difficulty then picks up because it gets increasingly hard to tell when you're supposed to release and hold, because the wave keeps going through different portals, making it harder to see where you're going to end up. 36%-40%: The spam at 37% is the second hardest spam of the entire level. It gets incredibly consistent if you get to that part a lot from start pos. The clicks before and after the spam aren't too difficult, but not easy enough that they are free. 40%-43%: This spam right after 37% is really difficult to do because your hand will already be exhausted from the spam at 37%, which goes on for a bit. 43%-51%: One of the easiest and most consistent parts of the entire wave; the clicks are very sync-based, so it's not that hard to time them. Plus, the holds and releases feel natural. 52%-53%: The hardest part of the entire level; yes, I'm not exaggerating when I say this click is low-end extreme. It's never consistent; the timing and hitboxes are incredibly awkward. You can barely see the mini wave while you're doing the click. Easily the hardest click. 53%-57%: The difficulty does drop off significantly compared to that click, but the timings are still awkward and very sudden, especially when you enter the dual part. 57%-60%: Very inconsistent part with sudden clicks; there's also some spam here and there. The reason I gave this an exceptionally high rating is from nerves. 60%-64%: Surprisingly consistent asymmetric dual; as long as you remember to go in the middle of every corridor, you will almost never crash here. Of course, pulling this off with nerves is still pretty difficult. 64%-68%: Slightly easier clicks which are there more to build on the tension for the last part, in my opinion, which is the spam at 82%. The clicks aren't that difficult, but nerves make this part tough. 68%-73%: Gets pretty consistent the more you do runs from 54% and before. The clicks aren't that bad; it's just nerves which make this part much harder than it is. 73%-80%: Some of these clicks, while they look confusing, are very simple. However, this is the part of the level where the flashing can actually get in the way of the gameplay, which is what makes it hard. 80%-82%: Really tight clicks that you have to react to very quickly. Then, in addition to the nerves you are going to feel here, there's also a spam part, which means that unless you're really good at spam, this part is entirely luck-based. 82%-100%: A test of nerves; this is the final test of nerves. It's really easy to do this part from a start pos (like 82%), but some of the timings in the later cube section after the short transition at 88% are pretty brutal for how far they are in the level, which can cause you to crash.