Pokemon Crystal - Metronome Only No Items Part 7: Clair

Pokemon Crystal - Metronome Only No Items Part 7: Clair

The battle that concludes our Johto gym conquest. The difficulty here is somewhere between Jasmine and Bugsy; that is, high enough to warrant plenty of resets. Clair uses three Dragonairs and a Kingdra, no Gyarados in the original GSC (for better or worse). Dragonairs run elemental sets with Thunder Wave, Slam, Dragonbreath, and they don't like using Dragonbreath because it has 5 less BP than whatever elemental move it packs - Surf, Ice Beam or Thunderbolt. Good for us as Dragonbreath being spammed implies being paralysed while still taking damage. PRZCureBerries help to regain status health for one turn for each of the Pokemon (maybe I could've assigned Quick Claw to the Kingdra-killer instead but the D-airs kept slaughtering all of my team for many attempts so I just left everybody with the status restorative berries), and even in the worst case paralysis just means there won't be another lousy attempt at using a random move through Metronome once out of four times on average. Of course, our success depends entirely on how unlousy the Metronome usage is in the long run, as usual. You can see by the length of the video alone that this was a lucky attempt. I got Transform twice, which gives you STAB Dragonbreath that's super-effective against everything here, and I also believe this is the only normal way how anybody can have Dragonbreath during this gym battle, so it's funny how we got it twice here. Transform being 'okay' in a Metronome run is a bit of a grey area, as you're manually picking moves out of four offered, but it appears so rarely that I never really bothered assigning any rules or exceptions for its use (or lack of). During my other battles, I got Transform a few times, mostly letting me Hyper Fang an enemy Rattata/Raticate, or giving something like Absorb + 3 status moves against a Gloom, which is pretty much a forced switch-out. Clearly you wouldn't restart if you transformed into something via Metronome, so you'd either switch out or use the attacks you got during the transformation. Clearly, Morty's and Clair's gyms are the two occasions where transforming into something gives you a super-effective move against everything, but also leaves you vulnerable. I decided that since Transform coming out of Metronome is so rare, I might as well grasp the chance, and I did the same here. So Clair is defeated, and as usual she has an unreasonable demand for an errand. Ugh. And I suppose I should say Clefable is now officially part of the Metronome team. Its absence in most of the early to midgame means it's missing out on the EVs that make Togetics the better special attackers and special sponges (being dual flying-type kinda hurts in this game, though), but she's better at going mixed compared to Granbulls and Togetics, and also better defensively than Granbulls are. I'm already gambling it out in the Elite Four as we speak, and Will is raping me so hard, moreso than any gym after Bugsy. This is going to take a while, but I'm having a lot of fun.