Now we're finally off to Highcliff, which is experiencing problems with lizardfolk attacking its shipping. Because of this, no ships can leave the city, which really puts a damper in our plans to travel to Neverwinter. However, this is our forte, solving problems like this. We also talk to several townspeople and get a couple of sidequests, in addition to dealing with the lizardfolk. While in town, we get attacked by some drunken sailors and assist a man named Par with burglars in his house. We also help ourselves to whatever the burglars were trying to steal.