SOUTH OF MIDNIGHT - PART 1 Chapters 1 - 2 Gameplay Walkthrough - No Commentary XBOX SERIES X 4K 60FPS Hope you enjoy the video. Please Comment, Like, Subscribe and Share with your friends. It will be greatly appreciated and help grow my channel. South of Midnight is a third-person action-adventure game. Players take on the role of Hazel, who learns an ancient weaving power to explore the Deep South mythos. Throughout her journey, she must cleanse "Stigma" and defeat enemies known as "Haints", both of which are physical manifestations of deep-rooted sorrows and trauma that had festered for decades. The game emulates stop-motion animation for its cutscenes, though it also provides an option for players to toggle it off. Hazel's primarily weapons of choice is a pair of hooks. Five consecutive melee attacks form a combo, damaging enemies significantly. She can perform a quick dodge to evade attack. If she is able to dodge just before an opponent's attack lands, she will trigger a strand blast that damages nearby enemies. Enemies attacks can be interrupted, though unavoidable attacks (indicated to the player when an enemy's health bar turns yellow), must be dodged. Hazel can also cast magical spells during combat, though there is a short cooldown time following each usage. With her magic, she can stun an enemy, push them away or pull them towards her. Hazel is also equipped with a small puppet known as Crouton; throwing it at enemy will cause a Haint to attack its allies for a brief period of time. Combat encounter occurs in an arena that is cordoned off upon entry; players must defeat all enemies in the arena before they can progress. Hazel can either "unravel" a downed Haint, or consume a green health sigil which can only be used once in each arena, to replenish health during combat. Hazel can perform highly acrobatic skills such as double jumping, wall running, and gliding through the air. The game is largely linear, and players can summon a guiding strand to lead them to their next objective. If players explore off the beaten track, they may find "Floofs", which can be used to purchase combat upgrades or new abilities, or "health filaments", which increase Hazel's maximum health. Crouton can also squeeze into small tunnels Hazel typically cannot fit through. Hazel can also use her powers in both transversal and puzzle-solving. For instance, she can solidfy "Echo" objects from the past and use them to reach previously inaccessible areas. The game's world is also filled with environmental hazards such as explosive mushroom and spiking thorns, both of which must be avoided. Throughout the game, players will encounter several mythical creatures, some of which serve as the game's boss battles. Many of these mythical creatures are also haunted by events of the past. As a Weaver, Hazel can gather their painful memories and contain them using a magical bottle, and place them on a bottle tree to resolve their past trauma, enabling them to move on.