midnight crane lured me into a bathroom like it was a safe zone and then introduced me to the scariest npc i’ve ever tried to have a conversation with. no chase music. no warning. just vibes and psychological damage. this game understands timing in a way that feels personal. moist critical energy, caseoh panic levels, zero survival instincts. horror games don’t need monsters everywhere. sometimes they just need a bathroom and a woman who knows too much.