Retro Revue takes a look at Nintendos decision to license not one but two games involving brutal mongolian dictator Genghis Khan for both the NES and the Super Nintendo. ð Watch, Like, Subscribe and Enjoyð âĪïļCome and join in the retro fun with usâĪïļ â   / retrorevue  â    / retrorevue  â   / itsretrorevue  â   / itsretrorevue  â   / retro_revue  â   / retrorevue  â https://www.quora.com/profile/Retro-R... Genghis Khan, original full title Aoki Åkami to Shiroki Mejika: Genghis Khan, is a 1987 turn-based strategy game developed by Koei, originally released for the NEC PC-9801, MSX and Sharp X68000 in 1988, the DOS and NES in 1990, and the Amiga in 1990. It is actually the second game in the series, after a 1985 Aoki Åkami to Shiroki Mejika, also for PC-88, PC-98, and MSX The game takes the player inside the virtual life of either Genghis Khan or one of his archrivals. The player must arrange marriages, father children, appoint family members to governmental positions, and fight in order to conquer the Old World. Armies must be drafted and soldiers must be trained if the player is to rule the lands from England to Japan The game has two different ways to play. The first is Mongol Conquest, which begins in the year 1175 AD, which is a one player mode. Players assume control of Lord Temujin and they must conquer the land by keeping their economy stable, having their army ready to fight, and by attacking other lands. The second is World Conquest, where the goal is to conquer every opposing country World Conquest, which begins in the year 1206 AD, is started by choosing the number of players and difficulty. It supports 1-4 players. Players must choose who they want to be; Genghis Khan (Mongols), Alexios I (Byzantine), Richard (England), or Yoritomo (Japan). Then each player must randomly select the stats of their leader and successors. The player must stop a random number to choose the certain stat. This is done until all stats are chosen for the certain character, but they can be redone. After everyone is ready to go, the game begins. The countries of Eurasia cycle through; when it goes through a country, it means they have used their turn. When it comes to a player's country, they get to make three choices. These choices include training the troops, buying a certain product/quantity from a merchant, drafting soldiers, sending a treaty, or going to war. Each act takes one choice away until the three choices are used; then the cycle continues. Once every country has used their turns, the season changes and the cycle goes through again, but in a different order. Seasons determine when you must pay your troops, when the farmers harvest the crop, when food must be distributed, etc In 1989, Computer Gaming World called Genghis Khan "the toughest, most satisfying, and richest historical simulation, yet!". In a 1990 survey of pre-20th century wargames the magazine gave it four out of five stars, and in 1993 three stars. Orson Scott Card viewed it unfavorably, writing in Compute! that compared to Romance "the tedium is back" regarding gameplay, but another reviewer for the magazine stated that "Genghis Khan is an excellent prerequisite to a real leadership experience because it forces you to gauge your resources before making decisions". In 2008, ArmaÄan Yavuz, the co-founder of Turkish developer TaleWorlds cited Koei's Genghis Khan as an influence on their Mount & Blade series Genghis Khan II: Clan of the Gray Wolf, originally released as Aoki Åkami to Shiroki Mejika: Genchou Hishi, is a 1992 video game developed by Koei. It is part of Koei's Historical Simulation Series of games, and is the sequel to Genghis Khan, though this is the third game in the series. Genghis Khan II was developed and published for MSX2, Nintendo Entertainment System, DOS, X68000, PC-9801, PC-8801, Mega Drive Genesis, Super NES, Sega CD, PC Engine, and later PlayStation. The Super NES version was also made available on the Wii Virtual Console in North America on June 8, 2009 and in Japan on May 11 2010 The player is given the option to conquer either the country of Mongolia as Temujin, the man who would one day become Genghis Khan himself, or as one of three other rivals in that region; or to take over the known world of the time as one of several rulers from throughout Europe, mainland Asia, and North Africa. Conquests are made through the balance of economy, population, buying and selling manufactured goods, family relations, promoting and demoting generals, developing military, all in a turn-based fashion. All of these actions can happen only within a given number of "turn points", so some actions are given priority while others are overlooked. The game also includes a turn-based battle sequence, allowing specific control to the player or delegated to a general â ïļ Hashtagsâ ïļ #nintendo #supernintendo #genghiskhan