Second encounter with William Baker aka Flint Marko aka Sandman. This time though we actually have to fight him instead of running away like in the train level. Spidey learns what Electro is after which is a sapphire jewel called "Zeus' Tear" so he can attach it to the Bio-Nexus Device and become a God. Sandman however attacks Spider-Man in Dr. Watts' lab and they end up brawling in a construction site which thankfully had water pumps we use to turn Sandman into Mud Man. Like with the previous Lizard boss battle, Sandman has a very high health bar, and our attacks don't do much damage to him on their own unlike the train level. Using the water pumps will make defeating him far easier. You can actually fight Sandman without using the water pumps, but it will take a lot longer to defeat him. There's also a glitch in this level where if you use your web dome while on top of the crane and Sandman does his fists to the ground attack, you'll be stuck inside the web dome itself. Only way to break out is for Sandman to use his grab attack and slam you to the ground. I did the glitch at the 3:39 point of the video. After Sandman is defeated, he goes down the drain and we continue our mission to stop Electro from becoming invincible. One of the Duke Nukem clones informs Electro while the latter is interrogating Dr, Watts strapped to a chair that the Zeus' Tear is on display at a museum. That's where the final battle of the game will take place!