Geometry Dash - Supersonic 100% (Insane Demon) (New Hardest) (Gone Right) (Bad Level)

Geometry Dash - Supersonic 100% (Insane Demon) (New Hardest) (Gone Right) (Bad Level)

~Supersonic by ZenthicAlpha~ Attempts: 9,188 (About 8000 of those are from playing on a tiny 144hz laptop screen) Difficulty: 7.5/10 As far as Insane Demons go, I've beaten 2 and played Lit Fuse a lot so let's call it 3. This level is harder than both The Furious and Lit Fuse, and it's difficulty is loaded into the second half at major chokepoints, such as the ship transition to Gboy's part, Evasium's impossible buggy dual, and the last ship, which is a major cause of 98% deaths for many players. The first half is extremely easy, probably around medium demon for most of it. Decoration: 4/10 Let's be honest, supersonic looks like trash in today's standards. When it came out it wasn't breaking any new ground deco-wise, it was just revolutionary as the first megacollab. Gameplay: 5/10 Most megacollabs have a severe issue with inconsistency. Supersonic is no different. Not just in difficulty but in the overall fun of the level too. My favorite parts to play were xcy-7's ball+wave and the first half of evasium's dual. I know, I'm weird. But I figured it out pretty quick and it was fun to get through that part every time with minimal deaths. Least favorite part was Gboy and the last cube+ship. OVERALL ENJOYMENT: 5/10 This level is mid, like actually mid, and I'd probably put it much lower but it only took me like 3 days from coming back to it after a year to beat it. So I had fun, but not that much fun.