NYMYR'S LIGHT REQUIRED LEVEL: 125 DIFFICULTY: VERY HARD LOCKDOWN: 60 seconds Location World Nexus (Ruins of Ureh) Lore The betrayal that condemned Ureh wore also the visage of Juris's daughter, Atanna Khan. The golden city protection was entrusted not only to the fortified high-walls or the sorcerers within, but also to the impervious Mount Nymyr embracing Ureh from the North. It was there where the mage Atanna was positioned during the siege, tasked by her father to guide the scouts of Diablo's legion across a hidden path to the unguarded northern walls. But her too fell victim to the unexpected events of that day. Despite being on Nymyr's pass, she was reached and entangled by the unruly spell's light and violently traversed the Limbo dimension. Atanna was cast in the deepest plane of the esoteric realm, stranded in an endless black mire where the dimensional planes themselves are born: the obscure World Nexus. To climb unhindered between the planes to join her father in Ureh, she entered in an inmost sleep state in which she manifested figments of her psyche in the form of lost travelers, probing possible pathways, and as ethereal projections of herself guarding her slumber. Strategy Find Atanna Khan and make sure her heinous intents will remain plunged in the dark. Her resting place is guarded by two upper levels, which are themselves black labyrinths haunted by her ethereal manifestations which will summon up dread fire of gloaming flames that track your movements and grasp at your very soul. Do not let these fires touch you, lest you be lost to the maze. If you can manage to navigate your way to the depths of the Nexus and traverse its bridges carefully, you will find yourself in the World Nexus. Atanna Khan is shielded by arcane magic too concentrated to penetrate, you'll have to Purify her soul. Beware her high magic damage ranged spells and her forcefields. If you stray too far away she may pounce on you unleashing a devastating multi-hitting nova, which must be avoided at all costs. Reward Defeat Atanna Khan on Hell difficulty to get the The Sleep. The Sleep Required Level: 125 Cube with Trophy to Awaken Keep in Inventory to Gain Bonus Maximum Fire Resist +(0 to 1)% Maximum Lightning Resist +(0 to 1)% Maximum Cold Resist +(0 to 1)% Maximum Poison Resist +(0 to 1)% This charm allows you to add a powerful enchantment to it by transmuting it with any one of the 20 existing trophies. Each trophy adds an unique bonus, but only one trophy can be applied, only once, so choose carefully. The Sleep + Trophy → The Sleep with added bonuses