Cry of Fear UE4 Port Update 1.2

Cry of Fear UE4 Port Update 1.2

*** This is an entirely personal project that i have no intentions of releasing to the public. It began as a project to experiment with programming weapon logic (equipping, shooting, etc) of which i used CoF's viewmodel assets. Some point during this i decided to implement other features from the game and eventually go on to create and share the first video showcase which can be found on my channel. At this moment in time, i do not expect the project to ever be completed, and the videos serve as a 'diary' of my progress only. This project aims to faithfully recreate Cry of Fear from the ground up, with remastered visuals and refined mechanics, changing only things i personally felt were a drawback from the experience and from fan feedback. IMPORTANT : I do not own anything show in the video. All original rights reserved for official owners. I simply ported the assets across and re-implemented them into Unreal Engine 4 with recreated code. Update 1.2 Changelog New item icons Inventory redesigned Extended bag slots to 6 Quick slots are determined by bag slots (automatically equipped) Extended quick slots to 6 Added numbers to bag slots Stopped item desc. showing when not hovering Extended pocket slots to 5 Rewrote item descriptions Drag items outside of inventory to drop Drag items onto others to dual wield Key items appear in pockets Drag key items outside of inventory to use Fixed mobile animations Sped up various punch animations Sped up Sewmo attack anims Sped up Faster movement speed Prevented mouse action while jumping Adjusted mobile viewmodel to stop arm clipping Rotated rifle muzzleflash Improved bug where viewmodels would flash appear before equipping Fixed bug of phone sprint animation playing twice Socketed the phone flashlight to viewmodel WIP DUAL WIELDING Fixed bug of Baby hitbox persisting after death added punching Fixed bug of crosshair not showing when dual wielding Added TestKey Doors can now be unlocked vith the TestKey Added glock pickup which gives 15 rounds Added Drowned + Suicide mechanics Added CrazyRunner Added Slower1 + random texture assignment Implemented NPC metal ricochet mechanics Implemented NPC headshot mechanics Added Faster2 Weapons cannot be dropped during animations Fixed bug of dual wielding weapons not dealing damage Added Tenslower Added Slowerstuck Prevented the jump bob and animation playing if the player presses space in the air Decreased viewbob intensity Correct sound plays corresponding to gun when suiciding Rifle scope no longer fades out when un-scoping Stamina depleats slower Added Sawrunner Added the Human Flower Added Croucher / Crab Stopped bullet decals spawning when shooting enemies Stopped chainsaw sound when killing Sawrunner Added Suicider + Enemy shooting mechanics