Assassin's Creed II - Part 3 - Memory Sequence 3 (100% Completionist, No Deaths)

Assassin's Creed II - Part 3 - Memory Sequence 3 (100% Completionist, No Deaths)

After completing the first game in the series, we continue the story of Desmond Miles, a modern-day former Assassin working as a bartender, who got kidnapped by Abstergo Industries and put inside an Animus, so that Abstergo can get ahold of his ancestor's memories, one Altaïr Ibn-LaʼAhad, in search of a particular memory. As Abstergo finally found what they were searching for, Lucy helps Desmond escape at the start of Assassin's Creed II. Now, hidden from Abstergo Industries and the Templar Order, Lucy wants Desmond to retain skills as an Assassin, by following his predecessor Ezio Auditore da Firenze, a late 15th century son of a nobleman, Giovanni Auditore, in search of another Piece of Eden. After his family was betrayed by the ones they trusted most, Ezio embarks on an epic journey of revenge, as well as establishing himself as an Assassin. Assassin's Creed II marks the first entry in, what is later to become, known as "The Ezio Trilogy" of games. In the third part, Ezio travels to his uncle Mario's villa in Toscana, after killing Uberto Alberti and discovering why he betrayed his family. Wanting to keep his mother and sister as far away as possible from Florence and the Pazzi family. Content: 0:00 Roadside Assistance (continued) 4:14 Interlude - Database Entry: Monteriggioni 5:00 Casa Dolce Casa - synching viewpoints, Armor Purchase: Leather Greaves, Small Weapons Purchase: Dagger 9:54 Interlude 11:27 Practice Makes Perfect 18:07 Interlude - Database Entries: Villa Auditore, Santa Croce, Ospedale Degli Innocenti, Caravan Travel, Mario Auditore, Mercenaries, Vieri de'Pazzi Assassination Target Briefing, leaving Monteriggioni 24:50 Interlude - Tuscany (San Gimignano) 25:48 What Goes Around - Assassination of Vieri de'Pazzi 39:28 End of Memory Sequence 3 39:55 Start of Memory Sequence 4 - Monteriggioni 1476, Database Entries: Torri dei Salvucci, Palazzo Comunale, San Gimignano, Fra Giocondo Letter 45:31 A Change of Plans 52:50 Interlude 53:51 Keeping books, tracking collectibles briefind with Claudia 55:38 Talking with the Architect, renovating Tailor Shop (Level 1), Art Merchant (Level 1), Bank (Level 1) 57:47 Interlude 58:03 Mario briefing you on Altaïr's Armor 01:00:00 Interlude - Purchasing Armor: Leather Spaulders, Purchasing Small Weapons: Knife, repairing armor, leaving Toscana 01:02:55 Florence 1478, End of Part 3 All content belongs to Ubisoft Entertainment. No copyright infringements are intended. All the material belongs to its respective owners (Producers, Singers and Labels) for the music that is used in the game. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.