Here's the first episode of the Demon's Souls Compare-Through! This comparison takes a close look at the original PS3 game and compares it to the PS5 remake. There's also a bunch of out of bounds exploration and cut/ prototype content explored. Links/ Additional Credits: / illusorywall Wulf2k's demonstration of the prototype maps: • Demon's Souls - Hacked - Unused Tutorial, ... VaatiVidya's video that explores the Baku: • 10 Hidden Secrets in Dark Souls, Bloodborn... Scan of vaulting mechanic from the game manual taken by @Wallso of twitter. And thanks to StrawberrySimp for sending a scan in as well! 00:00 - Introduction 01:29 - Guided through the fissure & opening section of tutorial 05:41 - Heading towards the first building 08:14 - Dregling comparison and offline ghost 10:55 - Exiting 1st building & becoming a Boletarian outpost 13:36 - The closed-off upper path & distant bridge/ aqueduct 15:19 - Prototype attempts at teaching vaulting to the player 16:51 - Courtyard before second area & new archstone nodes 19:30 - Surprising cohesion of tutorial areas & prototype map 22:25 - Lost balcony & distant view, more prototype map 29:53 - Last observations of first area & ambient audio 31:05 - Entering the second area, the Forlorn Outpost 33:59 - A surprising, lost environmental hazard 35:55 - Rat stew, cut cannibalism, and crocodile stew 37:21 - Continuing towards the Vanguard Demon & fog gates 40:40 - Vanguard Demon comparison and OST mashup 44:32 - The Unknown Egress & Fluted Helmet comparison 46:16 - Continuing on and Dragon God closeup 47:46 - Statues & out of bounds content behind Dragon God 49:17 - Early game design & prototyping concepts, True Death 54:42 - Closing words