"City of Fear, Part 3: Find Scarecrow's Location (New Story Plus/Knightmare/Big Head Mode)"—Batman sets off to the Clock Tower to consult with Oracle about Scarecrow's fear toxin and where it's produced. From there, it's over to Panessa Film Studios to power up its antenna via a Batmobile Power Winch upgrade courtesy of Lucius Fox. Once done, it's then over to the Falcone Shipping Yard in The Cauldron to find a microwave tower to triangulate Scarecrow's fear toxin manufacturing location. There, it's guarded by armed soldiers and Lucius sends in a suit upgrade (Batsuit v8.03) for combat readiness. (All AR Training here: • Batman: Arkham Knight (PS4) Gamechive (Cit... ) After all of this, Scarecrow's location is pinpointed to Ace Chemicals, and that's the next destination. Objectives: Use the Panessa Studios Antenna to pinpoint Scarecrow's location Collect the Power Winch for the Batmobile Use the antenna at the Falcone Shipping Yard to locate Scarecrow Upgrades: Power Winch Pulls down obstalces and moves heavy obstructions. Delivers high-powered AC electrical energy supply. Batsuit v8.03: Tri-weave Bodysuit Titanium-dipped mesh over a layer of MR fluid-based liquid body armor. Designed to withstand up to 6gs of acceleration to increase navigational capability. Responsive Shock Absorption WayneTech Smart MR-fluid hardness in response to impact, creating opportunity for more effective counter-attacks in melee assailants. Liquid Body Armor Layer Increased flexibility over fiber or ceramic-based alternatives, allowing for multiple unaware targets to be neutralized in quick succession. Batmobile Interface Symbiotic integration between the Batmobile and Batsuit's subsystem allowing for use of the electromagnetic eject mechanism. Grapnel Boost MK II Redesigned pneumatic gadget, capable of launching user significantly higher and at greater velocity following a grapple. The "Prototype" Batmobile skin is utilized during this segment.