The end of chapter 2 of this wonderful game during our challenge. Challenge playlist: • FF Tactics - Level 1 Random Reclass Mandat... Lionel Gates' RNG: 11 Ramza - Knight 12 Crono - Archer 10 Lenneth - Lancer 11 Mitsuru - Wizard 7 Ryu - Wizard Ramza gets Knight, which is excellent considering we're going to use the same Weapon Break strat against Gaf that we used in the previous battle against him. This time it's even more appropriate as Ramza's soloing him away from the party, and barehanded Gaf... can still punch Ramza to his death, so I settle for Item as my secondary (Time Magic was another good option). Potion is the best Ramza has for healing himself, but it's enough to not die until he lets the rest of the party help him with attacking Gaf (it takes too long to do it alone). As for the rest of my folks... I got two Wizards, which is quite good luck as they beat physical classes in damage considerably at this point, and since I equipped Rubber Boots on everyone, the quicker I'm done, the less likely the enemies are to break my valuable equips... Money is still a problem in MBO with frantic class shifts, remember. Crono the Archer loses -3 PA as the battle begins but luckily a half of his bows' damage comes from the speed stat (that's how the formula works). He's a scrub anyway! I don't lose too much valuable stuff in this fight, but what's really important is that Lenneth manages to get the Summoner's crystal, learning Fire 2 and Hi-Potion! Both of these acquisitions are really huge. Speaking of the Summoner, usually I'm not able to ambush him since his summons outspeed Wizards' regular spells when there's a speed tie (if I give them Green Berets to get a speed advantage, he'll just move away and my physical guys can't hurt him anymore), but this time around he casts Fire 2 from the secondary Black Magic set, and I'm able to strike him with Bolt twice while he's still charging it. Then, it was time for Queklain, and I was quite scared... First Lucavi boss after all. I was hoping Oracle's Life Drain would be mine by this point, but Mitsuru was missing 5 JP to learn this excellent bosskilling tool, so that was out. The RNG gave me this for Queklain: 11 Ramza - Thief 12 Crono - Archer 11 Lenneth - Monk 12 Mitsuru - Knight 9 Ryu - Archer Thieves, Archers and Monks, haven't we seen this before? These folks truly suck at dealing damage at level 1. Knight is good however, and since I wanted to do it in spite of the job I get, I went ahead and taught Mitsuru Speed Break. If we can't just throw huge damage around, the plan is to cripple the boss's speed so much that he forgets he's able to get turns at all. Defence Rings protect from Nightmare, but I wasn't rich enough to buy so many of those. There's also Bio which targets a huge area for absurd damage (for a crappy lv. 1 team anyway) and Short Charge means it's unlikely that it can be interrupted or that you can divide the victims so that few get hit. Since evading the first Bio can be seen as crucial, I just gave people a lot of crappy mantles (the best ones I had that is). When we survive that first Bio, the goal should be reducing Queklain's speed while keeping the damage going and making sure nobody dies. Speed Break has a 50ish hit rate, something of a coin toss success chance, but I whiff only one of these. After 4 Speed Breaks connect, Queklain's speed stat of 9 becomes a speed stat of... 1, which means he'll be getting turns 6 times less often than each member of the party. I check the CT menu before ending the battle and it looks like Queklain gets his next turn after the rest have acted over 20 times... That's how screwed he really is! So that was a relief.