⁞ Inside ⁞ Finale ⁞ Let's Play Playdead's Inside Gameplay

⁞ Inside ⁞ Finale ⁞ Let's Play Playdead's Inside Gameplay

Let's Play Playdead's Inside Gameplay Part 9 Finale ►About The Game◄ http://store.steampowered.com/app/304... Hunted and alone, a boy finds himself drawn into the center of a dark project. Inside (stylized as INSIDE) is a puzzle-platformer adventure video game developed and published by Playdead and first released in June 2016. In the game, the player controls a young boy in a dystopic world, solving environmental puzzles while avoiding death in a 2.5D sidescrolling fashion, thematically and visually following up on the 2010 monochromatic video game Limbo. Playdead started working on Inside shortly after the release of Limbo. Initially, the company started with the same custom game engine they used for Limbo, but later switched to Unity to simplify development. They developed rendering routines to give the game a signature look and which they later released as open source. The game was partially funded by a grant from the Danish Film Institute. Inside premiered at Microsoft's E3 2014 conference, with a planned release in 2015. The game was released for Xbox One on 29 June 2016, Microsoft Windows on 7 July, and for the PlayStation 4 on 23 August. The game received critical acclaim upon release, with some critics and reviewers calling it a worthy successor to Limbo. Gameplay Inside is a puzzle platformer in which the player character is an unnamed young red-shirted boy who explores a surreal environment presented as a primarily monochromatic 2.5D platform game, using color only to highlight parts of the environment. The game is very dark in nature and mostly silent, with only occasional musical cues. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game. Later the boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper. At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player can unlock the game's alternate ending. The boy can die in various ways, such as being shot with a tranquilizer dart, mutilated by dogs, ensnared by security machines, blown apart by shockwaves, or drowning. As in the predecessor game Limbo, these deaths are presented realistically and are often graphic. If the character dies, the game continues from the most recent checkpoint. ►About Me◄ Thank you for checking out my channel. My focus is to make videos that are entertaining and have clean commentary. I generally have anywhere between 3 and 6 different series going on at any given time so there is bound to be a game you'll be interested in. My Patreon:   / kyleblaneplays   ►Let's be friends!◄ twitter.com/kyleblaneplays https://plus.google.com/1122087497061... If you are interested in joining our Discord chat, leave a comment and I'll send you a link. ●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●● Let us not become weary in doing good, for at the proper time we will reap a harvest if we do not give up. Therefore, as we have opportunity, let us do good to all people, especially to those who belong to the family of believers. Galatians 6:9-10