WRATH OF THE DRUIDS Walkthrough Gameplay Part 3 - Rathdown Build Up (AZAR)

WRATH OF THE DRUIDS Walkthrough Gameplay Part 3 - Rathdown Build Up (AZAR)

Assassin’s Creed Valhalla’s first major expansion, Wrath of the Druids, is out on May 13 on all available platforms. Eivor’s latest journey takes them to shores of Ireland, where the newly-appointed High-King Flann Sinna seeks to unite four disparate regions under a single Irish banner. Along the way, Eivor will discover the secrets of an ancient druidic cult, encounter fearsome mythological creatures, and explore Ireland’s many mysteries. Join PC GAMING ZONE official facebook group here:   / officialpcgamingzone   A new land means new monasteries to raid, alliances to forge, enemies to fight, and skills to learn. New abilities let Eivor fire off smoke-bomb arrows to make a quick getaway or open up opportunities in combat, or summon Irish hounds to attack enemies. Of course, Eivor is more deadly than ever thanks to the addition of sickles as a new melee weapon type. In between battling mythical creatures and helping unite Ireland, Eivor will set up trading posts around the land to earn valuable rewards, help foster alliances, and build up Dublin’s commercial reach. Assassins creed valhalla Wrath of the Druids main characters: Azar, Barid, Sichfrith, King Flann, Ciara, Eogan, Deirdre, Children of Danu, Druids, Puca the werewolf Eivor's Irish adventure begins back at the settlement in Ravensthorpe. At the docks, you first meet Azar, who comes bearing a letter from the king of Dublin. The king happens to be Eivor's cousin Barid, who wishes to establish trade with England, and makes a request for Eivor to journey to Ireland. The suggested power level for the expansion is 55, so you don't need to have completed the main campaign in order to access the adventure. The DLC also adjusts to your level if you're at a higher power, as was the case for me, and I certainly felt like I was challenged throughout. Before I can journey out to Ireland, I'm tasked with clearing out a naval blockade nearby, but once it's cleared, I soon find myself voyaging across the sea and arriving in Dublin to be greeted by Barid. The story does well to quickly establish Eivor's history with their cousin, and the bond they still share all these years later. As a Vikyr, Barid seeks to secure his throne and gain the favor of Ireland's High-King, Flann Sinna. It's not long before I'm caught up in the power play between Gaelic kings and encounter some new faces that play a big role in the story of the expansion. One of the most interesting and memorable characters in Wrath of the Druids is Ciara, a bard and poetess with an enchanting singing voice, a strong sense of tradition, and a likable personality. I'm quickly drawn to learning more about her, and I found myself enjoying moments she was in far more than any other character.PCGZ With an expansive map, there's plenty of room for exploration away from combat and trading. I spend a lot of time roaming the rolling green fields and hills of the country in search of hidden treasures and secrets. Just like England, there's a vast amount of little orbs dotted around the map that indicates points of interest, with new gear to find, resources to collect, and mysteries to discover. There's so much to see and do outside of the main story campaign for those who want to spend ample time traversing the landscape. I even came across some nods to Irish legends and myths that I found myself reading up on as a result of playing the expansion. While the characters and features bring something new to the table, it's not the kings or the tricks of the trade that really grip me. The sense of mystery and mysticism surrounding the druids, along with the scope for discovery around Ireland, is what truly gets my attention and draws me in. Partway through the adventure, I learn of a dark druidic cult known as the Children of Danu who are clearly up to something. The strange hallucinogenic green fog one druid threw at me is the cult's signature weapon, and every time I see the hazy smoke, I find myself on high alert. The druids play a part in another new challenge that will test your fighting prowess. As I'm venturing through a hillside, I stumble upon an unlit brazier surrounded by stones decorated with strange carvings. Setting the brazier aflame triggers one of the Trials of Morrigan, which pits you against the new druid enemies under a blanket of fog. After completing the main game, I was all too excited to get back into the action with Eivor in Wrath of the Druids, and it certainly didn't disappoint. There's so much to do in the new setting of Ireland, and while I found the sense of discovery and mystery surrounding the druids more enticing than some of the expansion's main story beats, I never found myself losing interest in the adventure for a moment. From taking on the druids in that camp covered in fog, to building up my very own thriving trade, and getting lost in the land's scenic vistas, Assassin's Creed Valhalla's first major expansion is well worth a look. SUBSCRIBE