Resident Evil Village - RTX 3060 Ti vs 5060 Ti 16 GB - Smooth Motion Testing | 1080p | 1440p | 4K

Resident Evil Village - RTX 3060 Ti vs 5060 Ti 16 GB - Smooth Motion Testing | 1080p | 1440p | 4K

Greetings, everybody. Today we’re re-testing Resident Evil Village, to measure the performance upgrade going from the RTX 3060 Ti, to the 5060 Ti, with my usual Ryzen 7 5700X as CPU. My complete specs: -CPU: Ryzen 7 5700X (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull). -Mobo: MSI B450 Gaming Pro Carbon AC. -GPUs: Gigabyte RTX 3060 Ti Gaming OC | Zotac Twin Edge 5060 Ti 16 GB, +300 Core|+2000 Mem|110% Pwr OC, WHQL driver 576.52. -RAM: Kingston Fury Renegade RGB 32 GB (2x16 Dual Rank each), CL16 DDR4@3600 MT/s. -Storage: PNY XLR8 CS3030 1TB NVMe (O.S. and game), Samsung 750 EVO 500 GB. -Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area). -PSU: Corsair RMx 650W 80+ Gold. -O.S: Windows 10 Pro 64bit (v.22H2). -Main Monitor: LG UltraGear 27GP850-B - 1440p@180 Hz -Secondary Monitor: AOC AGON AG251FG 1080p@240Hz (may sometimes be used as main) -ReBAR ON (BIOS, etc.) but OFF in Driver by Default for this game. -HAGS ON. -DSR uses 33% Smoothing Frame data capture and analysis software used: https://www.capframex.com/, which also requires Rivatuner Statistics Server: https://www.guru3d.com/files-details/... Some timestamps: 00:00 - Intro, RE Village is already 4 years old, that's cool 01:30 - [1080p]Max Settings, RT OFF, 3060 Ti vs 5060 Ti, Dimitrescu Daughters' Cutscene, Side by Side Comparison 04:19 - [1080p]Max Settings, RT ON, 3060 Ti vs 5060 Ti, Dimitrescu Daughters Cutscene 05:46 - [1440p]Max Settings, RT OFF, 3060 Ti vs 5060 Ti, Dimitrescu Daughters Cutscene 06:44 - [1440p]Max Settings, RT ON, 3060 Ti vs 5060 Ti, Dimitrescu Daughters Cutscene 08:00 - [4K DLDSR]Max Settings, RT OFF vs ON, 5060 Ti Daughters Cutscene Run 09:54 - [4K DLDSR]Max Settings, RT ON vs ON, 5060 Ti Interlaced vs Nvidia Smooth Motion, Daughters Run 13:18 - [1440p]Max Settings, RT ON, 3060 Ti vs 5060 Ti, Cassandra's Combat Sequence testing 16:23 - PC Latency check via Frame View and Special K, can't see Latency with Smooth Motion, sadly 19:24 - [1440p x1.5 Scale]Max Settings, RT ON, 60 FPS In Game Lock, Smooth Motion, 5060 Ti Outdoors Gameplay We’ve basically just passed the 4th anniversary for Village’s release, back in May 2021, so this was also a good opportunity to check this game on my new RTX 5060 Ti 16 GB. This is also a game where the 5060 Ti offers a very good and solid performance boost, over the 3060 Ti, both in Rasterization and Ray Tracing. But, that’s not all the 5060 Ti is able to offer here, because we now can use Smooth Motion, forced via the Nvidia App, to get even greater FPS and a “smoother” experience, without having to rely in stuff such as Interlaced Rendering, which would reduce the quality of the presentation a little bit, as we know. This game hasn’t been updated to use modern AI Upscalers, therefore in order to get a better experience, at high resolutions, I recommend Smooth Motion, give it a try if you’re on a compatible GPU, and see what you think about it. As usual, I hope this can be useful to any of you and, if not, then it’s alright too. I will see you, in the next one : ) #ResidentEvilVillage #RTX5006ti #Ryzen5700X