Part 2 of my Let's Play Limbo Blind Playthrough series. In this episode we continue our adventure in the beautiful world of Limbo. After defeating the spider boss our character gets captured by another spider and wrapped in a cocoon. There are some tricky puzzles in this Limbo game. Soon we start encountering other people in Limbo as well. Let's Play Limbo Playlist: http://bit.ly/Limbo-Playlist Subscribe: http://bit.ly/ShinobiSub Facebook: / videogamejutsu Twitter: / videogamejutsu Thanks for your support!!! Leaving a comment and liking the video is always appreciated!!! --------------------------------------------------------- About Limbo: http://playdead.com/limbo Limbo is a 2D sidescroller, incorporating the physics system Box2D to govern environmental objects and the player character. The player guides an unnamed boy through dangerous environments and traps as he searches for his sister. The developer built the game's puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play "trial and death", and used gruesome imagery for the boy's deaths to steer the player from unworkable solutions. Gameplay: The player controls the boy throughout the game. As is typical of most two-dimensional platform games, the boy can run left or right, jump, climb onto short ledges or up and down ladders and ropes, and push or pull objects. Limbo is presented through dark, greyscale graphics and with minimalist ambient sounds, creating an eerie, haunting environment. The dark visuals also hide numerous environmental and physical hazards, such as deadly bear traps on the forest floor, or lethal monsters hiding in the shadows, such as a giant spider. Among the hazards are glowing worms, which attach themselves to the boy's head and force him to travel in only one direction unless bright light comes in contact with it, which changes the direction of the player until it is removed by static NPCs. The game's second half features mechanical puzzles and traps using machinery, electromagnets, and gravity. Many of these traps are not apparent until triggered, often with deadly consequences. The player is able to restart at the last encountered checkpoint, with no limits placed on how many times this can occur. Some traps can be avoided and used later in the game; one bear trap is used to clamp onto an animal's carcass, hung from the end of a rope, tearing the carcass off the rope and allowing the branch and rope to retract upwards and allow the boy to climb onto a ledge otherwise out of reach. As the player will likely encounter numerous deaths before they solve each puzzle and complete the game, the developers call Limbo a "trial and death" game. Some deaths are animated with images of the boy's dismemberment or beheading, although an optional gore filter blacks out the screen instead of showing these deaths.Game achievements (optional in-game goals) include finding hidden insect eggs and completing the game with five or fewer deaths. ------------------------------------------------------- Ishikari Lore by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Source: http://incompetech.com/music/royalty-... Artist: http://incompetech.com/ Limbo Lets Play Part 2 Limbo Blind Playthrough Part 2 Limbo Gameplay Part 2 Limbo LP Part 2